ROW
ROW
Prekės aprašymas
Action-adventure game developer Hideki Kamiya is the man behind the Devil May Cry series. Capcom is the company that created and released it essentially. The show's primary focus is the demon hunter Dante's attempts to stop various demon invasions of Earth. Its fight scenes require the player to attempt to extend lengthy chains of attacks while dodging damage and displaying stylistic combat; this combat, along with time and the number of objects obtained and used, are taken into account in assessing the player's performance. New characters with distinctive abilities appear throughout the entire series.
Fast-paced, highly stylized action dominates the gameplay; achieving a high style ranking necessitates long attack and evasion strings while avoiding damage. While the game still includes exploration and puzzle-solving components from its survival-horror roots, they are minimized in favour of action. Later games changed the mechanism, so players had to mix up their assaults to keep their style rank. The Devil Trigger gives a player's character the ability to take on a demonic appearance and gain new skills (depending on their current weapon). At the same time, their strength, speed, and health are gradually restored.
Gameplay
- The game's levels, or "missions," require players to battle various foes, navigate platforms, and occasionally solve puzzles to advance the plot.
- Each mission the player completes earns them a letter grade, with the lowest grade being D and the highest rates being S.
- The quantity of "red orbs" collected (the in-game cash acquired through slain foes, damaged objects, and exploration), how "stylish" their battle was, item usage, and damage suffered are all taken into account when assigning grades for a mission.
- An on-screen gauge measures player performance during "stylish" combat, defined as making an uninterrupted series of diverse attacks while avoiding getting hurt.
- The player's hit gauge increases as they land more blows. The gauge reads "Dull" from the bottom, moves up to "Cool," "Bravo," and "Absolute," and culminates at "Stylish." The gauge stops rising when the same movements are used repeatedly, prompting the player to employ all of their available options.
Plot
At the start of Devil May Cry, Dante is ambushed in his office by an enigmatic Trish. She is impressed by his effortless handling of her assault as he explains that he has been on the quest for the demons responsible for his mother and brother's deaths for years. According to Trish, the demon ruler Mundus, whom Dante blames accountable for the deaths of his family, is preparing to enter the human realm after millennia of incarceration. She explains that her attack was a test. They suddenly find themselves in a massive castle on the enigmatic Mallet Island. Mundus has been building up his authority and influence in preparation for his ascension.
Kitos detalės
- Išleidimo data2013-01-24
- LeidėjaiCapcom
- KūrėjaiNinja Theory
- Amžiaus reitingas
Prekės aprašymas
Action-adventure game developer Hideki Kamiya is the man behind the Devil May Cry series. Capcom is the company that created and released it essentially. The show's primary focus is the demon hunter Dante's attempts to stop various demon invasions of Earth. Its fight scenes require the player to attempt to extend lengthy chains of attacks while dodging damage and displaying stylistic combat; this combat, along with time and the number of objects obtained and used, are taken into account in assessing the player's performance. New characters with distinctive abilities appear throughout the entire series.
Fast-paced, highly stylized action dominates the gameplay; achieving a high style ranking necessitates long attack and evasion strings while avoiding damage. While the game still includes exploration and puzzle-solving components from its survival-horror roots, they are minimized in favour of action. Later games changed the mechanism, so players had to mix up their assaults to keep their style rank. The Devil Trigger gives a player's character the ability to take on a demonic appearance and gain new skills (depending on their current weapon). At the same time, their strength, speed, and health are gradually restored.
Gameplay
- The game's levels, or "missions," require players to battle various foes, navigate platforms, and occasionally solve puzzles to advance the plot.
- Each mission the player completes earns them a letter grade, with the lowest grade being D and the highest rates being S.
- The quantity of "red orbs" collected (the in-game cash acquired through slain foes, damaged objects, and exploration), how "stylish" their battle was, item usage, and damage suffered are all taken into account when assigning grades for a mission.
- An on-screen gauge measures player performance during "stylish" combat, defined as making an uninterrupted series of diverse attacks while avoiding getting hurt.
- The player's hit gauge increases as they land more blows. The gauge reads "Dull" from the bottom, moves up to "Cool," "Bravo," and "Absolute," and culminates at "Stylish." The gauge stops rising when the same movements are used repeatedly, prompting the player to employ all of their available options.
Plot
At the start of Devil May Cry, Dante is ambushed in his office by an enigmatic Trish. She is impressed by his effortless handling of her assault as he explains that he has been on the quest for the demons responsible for his mother and brother's deaths for years. According to Trish, the demon ruler Mundus, whom Dante blames accountable for the deaths of his family, is preparing to enter the human realm after millennia of incarceration. She explains that her attack was a test. They suddenly find themselves in a massive castle on the enigmatic Mallet Island. Mundus has been building up his authority and influence in preparation for his ascension.
Kitos detalės
- Išleidimo data2013-01-24
- LeidėjaiCapcom
- KūrėjaiNinja Theory
- Amžiaus reitingas