Ace Combat 8 vs Ace Combat 7: What’s New and What’s Changed?

Ace Combat 8: Wings of Theve lands on October 2, 2026, seven years after Skies Unknown taught a whole new generation how to dodge missiles at Mach 2. If you are weighing up Ace Combat 8 vs Ace Combat 7, the short version is that this is not a reboot and not a genre change. 

It is the same arcade dogfighting series with a bigger sky, a squad that actually flies with you, and by far the biggest online mode Project Aces has ever shipped. Here is everything that changed, everything that stayed, and whether you still need Ace Combat 7 first.

Ace Combat 8 vs Ace Combat 7 banner

Ace Combat 8 vs Ace Combat 7: Comparing them Together

CategoryAce Combat 8: Wings of TheveAce Combat 7: Skies Unknown
ReleaseOctober 2, 2026January 18, 2019 (PS4, Xbox One), February 1, 2019 (PC)
PlatformsPS5, Xbox Series X|S, PC via SteamPS4, Xbox One, PC, later Nintendo Switch
DeveloperBandai Namco AcesBandai Namco Studios / Project Aces
EngineUnreal Engine 5 with Cloudly cloud techUnreal Engine 4
SettingStrangereal, the 2029 Sotoa Usea WarStrangereal, the Lighthouse War of 2019
ProtagonistThe new Wings of Theve, leading Joker FlightTrigger, of Mage, Spare and Strider squadrons
Story presentationFirst person cutscenes, life aboard the carrier EnduranceThird person cinematics and mission briefings
Aircraft at launchOver 30, split into four roles28 at launch, more added through DLC
Special weaponsTwo equipped at onceOne equipped at once
WingmenThree AI wingmen with a full command systemSquadmates present in story, no player commands
OnlineAir Base lobby for 100 players, PvE and PvP, cross play8 player Deathmatch and Team Deathmatch
Live progressionAce Pass and Premium Ace Pass seasonsSeason Pass with three extra missions
VRNonePS VR mode, PS4 exclusive
Price at launch69.99 USD standard, 89.99 USD DeluxeLaunched at 59.99 USD, now heavily discounted

Release dates, editions and pricing

The Standard Edition sits at 69.99 USD and the Deluxe Edition at 89.99 USD. Deluxe buyers get three days of early access, which unlocks on September 28 at 3:00 PM PDT, so most of the world will actually be flying on September 29. Everyone else takes off on October 2.

Every preorder, no matter the edition, comes with the playable F-14A and a full copy of Ace Combat Zero: The Belkan War. That is a genuinely generous bonus, because Zero has been stuck on old hardware for two decades and is widely considered one of the strongest stories in the series.

The Deluxe Edition adds a Customizable Cosmetic Set and a Premium Ace Pass Plus voucher, which instantly unlocks 30 Ace Pass levels plus the ADFX-02 Morgan in Pixy colours. Bandai Namco is also selling a Joker Flight Pack through its own store with vinyl records, a 200 page artbook and a slipmat.

Compare that with Ace Combat 7, which launched at 59.99 USD and sold its post launch content as a traditional Season Pass with three extra missions and aircraft. That difference in structure is the single biggest philosophical change between the two games, and we will come back to it.

Story and setting: Trigger’s war versus a borrowed legend

Ace Combat 7 dropped you into the Lighthouse War between Osea and Erusea. You played Trigger, a silent pilot who gets blamed for a former president’s death, gets dumped into a penal squadron, and then flies well enough that the entire continent has to reassess its opinion of him. It was a redemption arc built almost entirely out of other people talking about you on the radio.

Wings of Theve is set roughly ten years later, in 2029, and swaps continents’ worth of politics for something more desperate. The Republic of Sotoa launches a lightning invasion of the Federation of Central Usea, wrecks its navy in the opening hours, and leaves the survivors fighting a defensive war from the sea. You start the game adrift, get pulled aboard an ageing carrier called the Endurance, and end up surrounded by refugees and outgunned crews.

Here is the clever part. The Wings of Theve is not you at first. It is a propaganda invention, an ace pilot folk hero pushed hard on social media to keep a collapsing nation’s morale up, built around a real naval aviator named Jan Cope with the callsign Rex. You fly as his weapon systems officer. When Cope is killed, command orders you to put on the mask and become the legend yourself. Your crew knows it is a charade. Sotoa knows too, and sends dedicated Shadow squadrons to hunt you down.

That reframing matters when you compare Ace Combat 8 vs Ace Combat 7 on tone. Trigger earned his reputation through raw results. The new protagonist inherits a lie and has to make it true, which puts Wings of Theve much closer in spirit to Ace Combat 5 and Ace Combat Zero than to Skies Unknown.

The script comes from Sunao Katabuchi, an anime director with a serious pedigree, and Keiki Kobayashi is back on the soundtrack alongside Ryo Watanabe and Mitsuhiro Kitadani.

What actually changed in the cockpit?

This is where most comparison articles get lazy and just say the graphics are better. They are, but the mechanical changes are the ones you will feel within five minutes.

  • Two special weapons at once. Ace Combat 7 let you equip a single special weapon per sortie. Wings of Theve lets you carry two, which completely changes loadout planning on mixed missions where you need both air to air and ground attack options.
  • Hitboxes are more forgiving. In previous games you often had to strike specific weak points on larger enemies. Now you can damage hostile aircraft anywhere on the airframe, and unmarked sections of big targets take damage too. Gun hits land more easily and the cannon stays useful at longer range.
  • Flares actually work. In Skies Unknown, flares only reliably saved you if you waited until a missile was practically kissing your tailpipe. Previews of Wings of Theve report a much wider effective window, which lowers the frustration ceiling for newcomers without making the game trivial.
  • Debris is a weapon. Downed aircraft leave wreckage that can damage other enemies on contact. Chain kills in a dense formation are now a real tactic rather than a happy accident.
  • Missions pressure survival, not just the clock. Hands on impressions consistently note the same shift. Ace Combat 7 failures usually came from missing the timer. Wings of Theve throws more enemies at you from more angles, so you fail because you got shot down while chasing an objective. There are four difficulty levels, and the game ships with a full tutorial and training modes because the team specifically wants to keep the newcomers Ace Combat 7 brought in.
  • Standard and Expert controls both return. Standard steers toward your cursor, Expert gives you full manual authority. Nothing has changed here, and veterans will drop straight into Expert.

Squad commands are back, and that is the biggest campaign change

In Ace Combat 7 your squadmates existed mostly as voices. You flew alone in practice.

Wings of Theve brings back the wingman command system that fans last saw properly in Ace Combat 5 and Ace Combat 6. You lead Joker Flight, made up of William Coster with the callsign Noise, Tasha Severskaya, and Ellington Baxter, nicknamed Professor. 

Using the D pad you can order them to attack a specific target, break formation and engage at will, cover you, or switch from standard missiles to special weapons.

You can also set your squad’s loadout before a sortie, choosing which pilot flies what. That option simply did not exist in Ace Combat 7, and it turns mission prep into a small tactical layer instead of a menu you click through.

Between missions you spend time on the Endurance, and the story is shown through first person cutscenes, a first for the series. Project Aces has said this came directly out of what they learned making Ace Combat 7’s VR mode. 

Your combat performance and some small narrative decisions influence which characters survive and what roles they play later, though the overall plot does not branch dramatically.

Skies, scale and the Cloudly engine

Clouds were Ace Combat 7’s signature. They broke missile locks, hid enemies, iced your wings and made storms genuinely dangerous.

Ace Combat 8 pushes that idea into the core of the game with a proprietary system called Cloudly, running on Unreal Engine 5. The pitch from director Kazutoki Kono is that prettier skies alone are pointless. The clouds are meant to be readable information. You can track contrails, engine smoke and exhaust plumes to work out where a squadron went and what it is doing, which turns weather into a targeting tool.

Two other scale changes matter:

  • Maps now cover roughly 10,000 square kilometres of open sky, far beyond anything in Skies Unknown.
  • Real world objects are rendered at true 1:1 scale. Previous Ace Combat games quietly shrank buildings, ships and terrain features to keep missions readable. That compromise is gone.

The team also visited real air bases and interviewed serving pilots, which shows up in how the carrier operations and ground crew scenes are staged.

Aircraft and Progression Changes

Ace Combat 7 shipped with 28 aircraft, over 100 parts and a branching aircraft tree that you unlocked with mission currency. It was clean, generous and entirely offline.

Wings of Theve launches with more than 30 aircraft split into four roles: Fighters, Attackers, Multirole and Electronic Warfare support. You still pick a plane and loadout before each sortie, and you still spend earned currency, but upgrades now run through a grid style skill tree where buying a jet unlocks further missiles and buffs for it. Previewers have been mixed on the presentation of that grid, calling it functional but a bit sterile compared with a proper hangar.

Layered on top is the Ace Pass, a seasonal battle pass with a free track and a paid Premium track. Rewards include cosmetics, avatar costumes, aircraft skins, upgrade materials and, in the current premium season, the ADFX-02 Morgan. Online play counts toward Ace Pass progress. There is also a supply shop with a crate opening presentation and an in game Ace Combat Store where mission currency buys aircraft, cosmetics and boosts.

This is the honest friction point in any Ace Combat 8 vs Ace Combat 7 discussion. Skies Unknown asked you to buy a Season Pass once. Wings of Theve asks you to engage with a rotating seasonal economy. Whether that feels like bonus progression or clutter is the thing worth watching in the first month after launch.

Multiplayer: the single biggest upgrade

Ace Combat 7’s online mode was eight players, two modes, and that was it. Most people finished the campaign and moved on.

Ace Combat Online in Wings of Theve is a different scale entirely.

FeatureWhat it does
Air Base lobbyA walkable hub holding up to 100 players, with a customisable avatar
Co-Op AssaultPvE. Two teams of four fly missions and compete for the highest score, with real players as your wingmen
Co-Op WarfarePvP. Four versus four alongside allied land, air and sea units. Higher scores raise your threat level and your multiplier, but also raise the reward for shooting you down
ScrambleA squad of four takes on a tough rival NPC ace squadron
Emergency SortieSpecial fights against returning Ace Combat bosses and superweapons
Military trainingPractice sorties for up to four players
Cross playFull cross platform matchmaking

The lobby also has a jukebox loaded with music from earlier Ace Combat games and a working arcade with classic Namco titles. Pac-Man is confirmed. The rest are being kept quiet.

Online mode runs on its own progression and its own save data, separate from the campaign, and you enter it as a mercenary pilot building a reputation rather than as the Wings of Theve. Producer Manabu Shimomoto has been open about the reasoning: Ace Combat 7 became a long tail title, players kept coming back for years, and the team wanted an online platform solid enough to support that properly.

What Ace Combat 7 still has that Ace Combat 8 does not?

This is the section most comparisons skip, and it matters if you already own Skies Unknown.

  • VR. Ace Combat 7 had a dedicated PS VR mode. Wings of Theve has none. Kono has confirmed the team considered it and decided that a great flat screen game and a great VR game are effectively two separate products, and building both would have meant building two games.
  • Older hardware. Ace Combat 7 runs on PS4, Xbox One, PC and Switch. Ace Combat 8 is current generation only. There is no PS4, Xbox One or Switch version.
  • A finished, patched, cheap package. Skies Unknown is seven years old, fully supported, and routinely sells for a fraction of its launch price with all its DLC available.

Ace Combat 8 also ships with Denuvo Anti Tamper and kernel level Easy Anti Cheat on PC, and wants 125 GB of SSD space plus a ray tracing capable GPU. That is a meaningful jump from Ace Combat 7’s much lighter footprint.

Ace Combat 8 PC Requirements

SpecMinimumRecommended
OSWindows 11Windows 11
CPUIntel Core i7 10700K / AMD Ryzen 5 3600XIntel Core i7 12700K / AMD Ryzen 5 5600X
RAM16 GB32 GB
GPURTX 2060 6GB / RX 6600 XT 8GBRTX 3070 8GB / RX 6800 16GB
Storage125 GB SSD125 GB SSD
Target1080p upscaled, 30 fps on Low1080p upscaled, 60 fps on Medium

Ray tracing hardware and DirectX 12 with Shader Model 6.6 are required, not optional. There is no hard disk fallback.

Should you play Ace Combat 7 before Ace Combat 8?

You do not have to. New protagonist, new war, new squad, new nation, and the game ships with a full tutorial specifically aimed at newcomers.

You probably should anyway, for two reasons. First, the Lighthouse War is direct backstory, since Wings of Theve happens about a decade later in the same universe. Second, Ace Combat 7 is dirt cheap now and teaches you the exact muscle memory Ace Combat 8 expects: reading the radar, prioritising targets, managing missile locks and listening to three conversations at once while inverted.

If you want more before October, here is the sensible order:

If you want…Play thisWhy
The closest gameplay matchAce Combat 7Modern controls, modern mission design, cheapest entry point
The squad drama Ace Combat 8 is chasingAce Combat 5: The Unsung WarThe wingman command system and squad bonds come straight from here
The legend and identity themesAce Combat Zero: The Belkan WarFree with any Ace Combat 8 preorder, and thematically the closest match
The classic lone ace fantasyAce Combat 04: Shattered SkiesStill the purest version of the formula

Ready to Fly? Grab Ace Combat 8 at the Best Price

Once you have decided whether you are diving into Ace Combat 7 first or heading straight for Wings of Theve, the next step is simple: do not overpay for your copy. Driffle has Ace Combat 8: Wings of Theve listed at one of the most competitive prices you will find anywhere, so you get the exact same day one experience on PS5, Xbox Series X|S, or PC without paying full sticker price.

Lock in your key early, get your aircraft carrier ready, and be sitting in the cockpit the moment Wings of Theve goes live on October 2, 2026.

FAQs (Frequently Asked Questions)

Q. Is Ace Combat 8 a direct sequel to Ace Combat 7? 

A. It is the eighth mainline entry and it is set in the same Strangereal universe about ten years after the Lighthouse War, but it follows a completely new conflict, cast and nation. You will not be lost without Ace Combat 7.

Q. Does Ace Combat 8 have VR? 

A. No. Ace Combat 7’s PS VR mode is not returning. The team decided the flat screen version and a VR version would effectively be two separate games.

Q. Is Ace Combat 8 on PS4, Xbox One or Switch? 

A. No. It is PS5, Xbox Series X|S and PC via Steam only.

Q. How much does Ace Combat 8 cost? 

A. 69.99 USD for the Standard Edition and 89.99 USD for the Deluxe Edition. Key marketplaces typically undercut those figures.

Q. What do I get for preordering Ace Combat 8? 

A. The playable F-14A and a full copy of Ace Combat Zero: The Belkan War, on every edition. Deluxe adds three day early access, a cosmetic set and the Premium Ace Pass Plus voucher.

Q. Is Ace Combat 8 harder than Ace Combat 7? 

A. It is more forgiving mechanically, with better hitboxes and more reliable flares, but the missions apply more survival pressure. Four difficulty levels are available.

Q. Does Ace Combat 8 have a battle pass? 

A. Yes. The Ace Pass has a free track and a paid Premium track with seasonal rewards, and online play contributes to your progress.

Q. How many aircraft does Ace Combat 8 have? 

A. More than 30 at launch across four roles. Ace Combat 7 launched with 28.

Q. Does Ace Combat 8 have cross play? 

A. Yes. Online matchmaking works across PS5, Xbox Series X|S and Steam.

Q. Can I play Ace Combat 8 co-op with friends? 

A. Yes. Co-Op Assault is the PvE option and Co-Op Warfare is the PvP option, both built around teams of four.

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