Every Phantom Blade Zero boss revealed so far points to a game that takes its combat seriously, blending cinematic wuxia choreography with genuinely tough, multi phase encounters. Whether you are trying to figure out how tough the fights will be or just want a rundown of every enemy shown in gameplay so far, this guide covers it all in one place.

How Many Bosses Does Phantom Blade Zero Have?
S-GAME has kept the exact total under wraps, but everything shown in demos and interviews points to a game packed with boss content. The main story alone is expected to run between twenty and thirty hours, with another twenty hours of side content layered on top, and boss encounters are woven throughout both.

Interestingly, director Liang has confirmed that everything shown publicly so far, including the Coppermaul and Chief Disciple fights, is technically side content tied to a single optional questline. That is a strong hint that the mandatory story bosses are going to be even more elaborate once the full game releases on October 29, 2026.
For players worried about difficulty spikes, Phantom Blade Zero bosses come with a few built in accessibility features:
- Four difficulty levels: Easy, Normal, Hard, and Extremely Hard
- No full restarts once you reach a boss’s second phase, so a defeat sends you back to that phase instead of the very start
- A dedicated Li Wulin mode that lets you rematch any previously defeated boss as many times as you want
- Hidden bosses accessible only through this rematch mode, giving completionists extra challenges to chase
All Confirmed Phantom Blade Zero Bosses
Here is a breakdown of every boss confirmed through official gameplay reveals and demos so far.
| Boss | Fighting Style | Notable Reward or Mechanic |
| Wan Jun “Coppermaul” | Heavy melee, sledgehammer | Bashpole weapon, breaks walls and floors |
| Red Wraith | Fast, unpredictable, agile | Rejoins later in a combined boss fight |
| Chief Disciple of the Seven Stars | Puppet control, aerial phase two | Precision counterattacks required in phase two |
| Chief Disciple’s Fallen Hope | Multi enemy climactic fight | Tied to Red Wraith team up battle |
| Commander Cleave | Not yet detailed | TBA |
Wan Jun “Coppermaul”
Coppermaul is the first major boss most players have seen in action. He is a towering, hulking enemy who fights with a massive sledgehammer and leans on heavy, punishing melee exchanges that test your timing more than your reflexes. During his death scene, he references Master Huangxing and the Seven Stars, hinting at a larger story connection that has not been fully revealed yet.
Defeating Coppermaul rewards you with his weapon, Bashpole, a sledgehammer style Phantom Edge that can smash through weakened floors and walls to open up hidden paths, on top of dealing solid area of effect damage in combat.
Red Wraith
Red Wraith is a much faster, more agile fighter compared to Coppermaul, and she leans into unpredictable, leaping movement that keeps players constantly guessing. She first shows up as a standalone mid demo boss before reappearing later to team up with the Chief Disciple for a combined final battle. Her fighting style draws more on horror inspired visuals mixed with traditional wuxia flair, making her one of the more visually striking PBZ enemies revealed so far.

Chief Disciple of the Seven Stars
This is the most elaborate Phantom Blade Zero boss shown publicly to date. The fight kicks off with the Chief Disciple commanding a group of puppet warriors that attack in coordinated waves, forcing you to manage multiple threats before you can even focus on the main target. Once phase two begins, the boss takes to the air, becoming a hovering, marionette like figure that only briefly touches the ground, giving you a tight window to land a heavy punish before it lifts off again.
Chief Disciple’s Fallen Hope
Referenced alongside the main Chief Disciple encounter, Fallen Hope appears to be tied to the culminating battle where Red Wraith joins the fight as well. Details are still limited, but early previews suggest this is one of the more climactic multi enemy encounters shown so far.
Commander Cleave
Commander Cleave has been named in recent trailer breakdowns as another confirmed boss, though full combat details have not been revealed yet. Expect more information as S-GAME rolls out additional gameplay ahead of launch.
Venomous Softblade
This weapon stands out for its unusual blocking mechanic, giving it a more defensive identity compared to some of the faster, purely offensive blades on this list. If your playstyle leans toward patient counters rather than nonstop aggression, this is worth keeping an eye on.
Regular Enemies and Combat Encounters
Boss fights are not the only thing testing your reflexes in Phantom Blade Zero. Regular enemy encounters mix mounted and grounded fighters, and the game is built to let you weave stealth kills, mobility, and combat together in one smooth motion. You can strike enemies while swinging from ropes, wall running into a group, or dropping down from above, and unaware enemies can be taken out with a clean stealth kill if you would rather avoid a straight up fight.

Combat design also mixes in color coded attack cues to help you react in time. Some enemy attacks are brutal moves that drain your Sha-Chi heavily if you block them, while others are killer moves that cannot be blocked or parried at all, forcing you to dodge instead. Learning to read these cues quickly is really the core skill the entire PBZ boss guide community keeps coming back to, since it applies to nearly every fight in the game, not just named bosses.
The Boss Weapon Stealing Mechanic
One of the most talked about features in Phantom Blade Zero is its take on stealing boss weapons, a mechanic clearly inspired by Elden Ring but with its own spin. Once you defeat a boss, you automatically unlock their signature weapon without needing to spend any in game currency. From there, that weapon becomes usable as a special move you can trigger against regular enemies, and in some cases, it doubles as an exploration tool.

Bashpole is the clearest example so far. Beyond being a strong weapon in combat, it can smash through weakened walls and floors to reveal hidden areas, meaning boss weapons are not just combat rewards, they are tied directly into how you explore the world. Expect more boss weapons with similar dual purpose designs as additional fights get revealed.
Get Your Phantom Blade Zero Pre-Order at a Better Price on Driffle
If you are set on grabbing Phantom Blade Zero, there is no reason to overpay for it. Driffle offers game keys at competitive prices, often well below standard storefront rates, making it one of the smarter ways to secure your pre-order without stretching your budget. You can browse the listing and lock in your copy here: Phantom Blade Zero on Driffle.
FAQs (Frequently Asked Questions)
Q. How many bosses are in Phantom Blade Zero?
A. An exact number has not been confirmed, but with a twenty to thirty hour main story plus twenty hours of side content, and confirmed bosses like Coppermaul, Red Wraith, and the Chief Disciple already shown, the full roster is expected to be substantial.
Q. Is Phantom Blade Zero a Soulslike?
A. Not exactly. It borrows some structural ideas like bonfire style checkpoints and multi phase boss fights, but the combat leans more into fast, cinematic, combo driven action rather than strict Souls style patience and punishment.
Q. Can you rematch bosses in Phantom Blade Zero?
A. Yes. The Li Wulin mode lets you refight any boss you have already defeated as many times as you like, and it also unlocks access to hidden bosses not found during the normal story path.
Q. What happens if I die during a boss’s second phase?
A. You will not have to restart the fight from scratch. Phantom Blade Zero respawns you directly at the start of the phase you reached, softening the difficulty a bit compared to a full reset.
Q. Can you steal weapons from bosses?
A. Yes. Defeating a boss automatically unlocks their signature weapon, which you can then use as a special attack against other enemies, and in some cases, use to interact with the environment.
Q. Does difficulty affect boss fights significantly?
A. Yes. With four difficulty settings ranging from Easy to Extremely Hard, boss encounters can range from approachable to brutally demanding depending on your chosen setting.



