Murder Mystery 2 powers can give the Murderer a big advantage during a round. Some powers help you find players faster, some make chasing easier, and others are useful for surprising the Sheriff. This Murder Mystery 2 powers tier list ranks every current MM2 power from S to D based on its usefulness, cost, and how well it works across different maps and playstyles. It also covers the best MM2 powers, their costs, effects, cooldowns, and which powers you should buy first.

How Do Powers Work in MM2?
Powers in Murder Mystery 2 are special abilities that can only be used when you become the Murderer. You need to equip a power before the round starts, and only one power can be picked at a time. Some MM2 powers are passive, meaning they work automatically, while others need to be activated during the round. The right choice depends on whether you prefer chasing, stealth, tracking, or tricking other players.
Murder Mystery 2 Powers Tier List
Here is our complete Murder Mystery 2 powers tier list:
| Tier | Powers | Best For |
| S-Tier | Haste, X-Ray | Overall gameplay, chasing, tracking |
| A-Tier | Ghost, Sprint | Aggressive and stealth gameplay |
| B-Tier | Ninja, Sleight | Budget players and specific playstyles |
| C-Tier | Trap | Map control |
| D-Tier | Decoy, Fake Gun, Footsteps | Situational or beginner use |
This ranking is based on consistency, usefulness, cost, ease of use, and how much each power can improve a Murderer’s chances of winning.
Murder Mystery 2 Powers Comparison Table: Cost, Cooldown & Effects
Consider the table below to compare each Murder Mystery 2 power’s tier, cost, cooldown, and effect, helping you choose the best option for your playstyle.
| Power | Tier | Cost | Cooldown | Effect |
| Haste | S | 3,000 Coins / 400 Diamonds | None | Move 10% faster while holding the knife |
| X-Ray | S | 6,000 Coins / 800 Diamonds | 26 sec | See through walls for 4 seconds |
| Ghost | A | 6,000 Coins / 800 Diamonds | 20 sec | Become invisible for 5 seconds |
| Sprint | A | 3,000 Coins / 400 Diamonds | 27 sec | Move 50% faster for 5 seconds |
| Ninja | B | 1,000 Coins / 100 Diamonds | None | Silent knife kills |
| Sleight | B | 1,000 Coins / 100 Diamonds | None | Throw knives faster |
| Trap | C | 3,000 Coins / 400 Diamonds | 0.5 sec between placements | Place traps that freeze players for 4 seconds |
| Decoy | D | 3,000 Coins / 400 Diamonds | Not listed | Place up to 3 decoys that can absorb a Sheriff shot |
| Fake Gun | D | 3,000 Coins / 400 Diamonds | None | Get a fake gun that lasts for the round |
| Footsteps | D | Free | None | See the footsteps and direction of other players |

S-Tier Murder Mystery 2 Powers
These are the best Murder Mystery 2 powers because they provide strong benefits in almost every round.
Haste
- Cost: 3,000 Coins or 400 Diamonds
- Effect: 10% faster movement while holding the knife
- Cooldown: None

Haste is one of the best powers in Murder Mystery 2 for the Murderer because its speed boost is always active while your knife is out. You do not have to activate it or wait for a cooldown. The extra speed helps you catch Innocents, keep up with players who are running away, and close the distance after a knife throw. It is also one of the best choices for players who prefer simple and reliable powers.
X-Ray
- Cost: 6,000 Coins or 800 Diamonds
- Effect: See through walls for 4 seconds
- Cooldown: 26 seconds

X-Ray is ranked as one of the strongest Murder Mystery 2 powers in this tier list because it gives you information that is normally difficult to get. You can see remaining players, the Sheriff, the gun, and dead bodies through walls. It is especially useful on larger maps where players can hide in different rooms. Instead of searching the entire map, you can quickly locate active players and decide where to go next.
A-Tier Murder Mystery 2 Powers
These Murder Mystery 2 powers are still excellent but usually need better timing or a specific playstyle. That is why they are ranked A in the MM2 powers tier list.
Ghost
- Cost: 6,000 Coins or 800 Diamonds
- Effect: Become invisible for 5 seconds
- Cooldown: 20 seconds

Ghost is a strong power choice in MM2 when you want to surprise players. It lets you approach Innocents or the Sheriff without being seen, giving you an opportunity to attack before they react. The biggest weakness is that invisibility only lasts five seconds. So you need to use it at the right moment rather than activating it too early.
Sprint
- Cost: 3,000 Coins or 400 Diamonds
- Effect: 50% faster movement for 5 seconds
- Cooldown: 27 seconds

Sprint gives you a much bigger temporary speed boost than Haste. It is useful when you need to catch a player quickly, escape after an attack, or close the distance to the Sheriff. The downside is that Sprint creates a visible trail, which can alert nearby players that the Murderer is moving quickly.
B-Tier Murder Mystery 2 Powers
These Murder Mystery 2 powers are cheaper and can be very useful, but they are more dependent on your playstyle.
Ninja
- Cost: 1,000 Coins or 100 Diamonds
- Effect: Makes knife kills silent
- Cooldown: None

Ninja is one of the best cheap powers in MM2. It removes the sound from your knife kills, making it harder for nearby players to realize that someone has been eliminated. For beginners, Ninja is a great first purchase because it costs much less than powers such as X-Ray and Ghost while still providing a useful advantage.
Sleight
- Cost: 1,000 Coins or 100 Diamonds
- Effect: Faster knife throws and regeneration
- Cooldown: None

Sleight is made for players who use their knife throw often. It lets you throw knives faster and makes ranged attacks more useful when chasing players or dealing with a Sheriff. It is not as useful if you mainly rely on close-range knife attacks, but the low price makes it a good option for players who like ranged gameplay.
C-Tier Murder Mystery 2 Powers
Here are all the Murder Mystery 2 powers in the C-tier.
Trap
- Cost: 3,000 Coins or 400 Diamonds
- Effect: Place up to four traps that freeze players for four seconds
- Cooldown: 0.5 seconds between placements

Trap can be strong when you understand the map in MM2. You can place traps near narrow routes, important entrances, or areas where players are likely to walk. The main problem is that it requires planning. A badly placed trap may never catch anyone, and a trapped Sheriff can still shoot you.
D-Tier Murder Mystery 2 Powers
These Murder Mystery 2 powers can still work, but they are less reliable than the options above.
Decoy
- Cost: 3,000 Coins or 400 Diamonds
- Effect: Place up to three copies of your character

Decoy creates clones of the Murderer that can absorb a Sheriff shot. The idea is simple: make the Sheriff shoot the wrong target and waste their shot. It can work against players who react quickly, but experienced Sheriffs may notice that the character is a decoy. Because of this, Decoy is more situational than the higher-ranked best MM2 powers.
Fake Gun
- Cost: 3,000 Coins or 400 Diamonds
- Effect: Gives the Murderer a fake gun for the entire round

Fake Gun is mainly a trick power. It makes your character look like the Sheriff, which can confuse Innocents who have not yet identified the real Sheriff. However, the trick becomes much harder to use when players know where the real Sheriff is. It is better for mind games than consistent wins.
Footsteps
- Cost: Free
- Effect: Shows the footsteps and direction of Innocents and the Sheriff

Footsteps is the default power, so every player gets access to it without spending Coins or Diamonds. It can help you track players, especially when you know how to read the trails. However, compared with paid abilities, it offers fewer advantages and does not directly improve your movement, stealth, or combat.
You can also check our guides to all the new and active Murder Mystery 2 codes to claim free rewards and our Murder Mystery 2 maps tier list.
Best Murder Mystery 2 Powers to Buy First
You do not need to buy the most expensive Murder Mystery 2 powers right away. For most players, it makes more sense to start with an affordable power and then save for a stronger one.
1. Ninja
Ninja is the best first power purchase for many beginners in MM2 because it costs only 1,000 Coins. Silent kills can give you extra time before nearby players realize what happened.
2. Haste
Once you have enough Coins, Haste is one of the best long-term power purchases in MM2. Its speed boost works throughout the round whenever your knife is out.
3. X-Ray
X-Ray should be your next major target if you want better map awareness. It costs more, but seeing players and the gun through walls can make the final part of a round much easier.
4. Sprint
Choose Sprint if you prefer aggressive gameplay and want a quick burst of speed instead of Haste’s constant boost.
5. Ghost
Ghost is worth buying for players who prefer stealth and surprise attacks. Its shorter duration means you need better timing than with Haste or X-Ray.
How to Choose the Right MM2 Power?
The best power depends on how you play Murder Mystery 2. You can take this table into consideration based on your play style.
| Playstyle | Best Power | Why |
| Beginner | Ninja | Cheap and passive |
| Aggressive | Sprint | Strong speed burst |
| Fast Chasing | Haste | Constant speed boost |
| Tracking | X-Ray | Shows players through walls |
| Stealth | Ghost | Temporary invisibility |
| Ranged | Sleight | Faster knife throws |
| Map Control | Trap | Can block important routes |
| Trick Play | Decoy | Can absorb a Sheriff shot |
| Mind Games | Fake Gun | Looks like the Sheriff |
| No-Cost Option | Footsteps | Free tracking ability |
How to Buy Powers in Murder Mystery 2?
Buying a power in Murder Mystery 2 is simple. Just follow these steps:
- Open the Shop in Murder Mystery 2.
- Go to the Powers section.
- Select the power you want.
- Purchase it using Coins or Diamonds.
- Equip it before starting a round.
Remember that powers can only be used when you become the Murderer, and you can only equip one power at a time.

Murder Mystery 2 Powers Tier List: FAQs
Q. What is the best power in MM2?
A. Haste and X-Ray are the best overall powers in this Murder Mystery 2 powers tier list. Haste provides constant speed, while X-Ray gives you strong map awareness.
Q. Is Haste better than X-Ray in MM2?
A. Both are excellent, but Haste is easier to use because its speed boost is always active when you hold your knife. X-Ray is better when you need to track players and find the Sheriff or gun.
Q. What is the cheapest power in MM2?
A. Ninja and Sleight are the cheapest paid powers at 1,000 Coins or 100 Diamonds. Footsteps is free and comes as the default power.
Q. How many powers are there in Murder Mystery 2?
A. There are currently 10 MM2 powers, including Footsteps, Sleight, Ninja, Sprint, Fake Gun, Haste, Trap, Decoy, Ghost, and X-Ray.
Q. Can you use more than one power in Murder Mystery 2?
A. No. You can equip only one power at a time, and it must be equipped before the round starts.
Q. Can Innocents use powers in MM2?
A. No. MM2 powers are designed for the Murderer and only activate when you spawn as the Murderer.
Q. What is the best MM2 power for beginners?
A. Ninja is one of the best choices for beginners because it is inexpensive and works passively without needing to manage a cooldown.
Q. What is the best MM2 power for chasing players?
A. Haste is the best choice for constant chasing because it increases your movement speed while your knife is out. Sprint is better when you want a short, stronger burst of speed.
Q. What is the worst power in MM2?
A. Fake Gun is one of the least reliable powers in Murder Mystery 2 because experienced players can identify the real Sheriff and quickly realize that the gun is fake. Decoy and Footsteps are also more situational than the higher-ranked powers.



