Your innate technique shapes almost everything in Jujutsu Infinite, from how fast you melt bosses to whether you walk away from a 1v1 in a PvP area. This Jujutsu Infinite tier list ranks all 25 innates in the game right now, from the Special Grades worth guarding with your life to the Commons you should spin away on sight.

Every pick is judged on damage, kit depth, Domain Expansion value, and how it holds up in both PvP and PvE after the Judgeman rework. Low on spins? Load up on freebies from our Jujutsu Infinite codes list before you start rerolling.
Jujutsu Infinite Tier List for All Innate Techniques
Here is the full overview of the Jujutsu Infinite innate tier list:
| Tier | Innate Techniques |
| S+ | Infinity, Demon Vessel, Star Rage, Soul King, Gambler Fever |
| S | Thunder God, Curse Queen, Soul Manipulation |
| A | Volcano, Projection, Ancient Construction, Judgeman, Hydrokinesis |
| B | Ratio Technique, Puppet, Plant Manipulation, Blood Manipulation, Cryokinesis, Straw Doll |
| C | Cursed Speech, Boogie Woogie, Blazing Courage, Cloning Technique |
| D | Construction, Tool Manipulation |

- S+ Tier: Endgame monsters that dominate almost every situation. Never spin these away.
- S Tier: Elite picks that lean a little harder into one mode or demand more practice.
- A Tier: Strong main slot options, especially while you are still chasing a Special Grade.
- B Tier: Reliable second slot picks or placeholders while you farm spins.
- C Tier: Early game crutches. Reroll once you have spins to spare.
- D Tier: Reroll immediately.
Our Jujutsu Infinite innate tier list combines hands-on testing with wider community consensus. Your mastery, stat build, and weapon still matter, so a well built A tier innate will beat a badly played S+ pick any day.
S+ Tier Innate Techniques
Check out all the innate techniques in this tier:

Infinity
Infinity is the innate every player is secretly spinning for, and it lives up to the hype. It is the strongest all round technique in the game, dominant in PvP, PvE, and boss fights alike. Lapse Blue pulls enemies into an explosion, Red Transmission teleports you onto a target to open combos, and Spatial Plummet drags whole groups into the ground. Mugen wraps you in a barrier that absorbs incoming damage, although most chanted Maximum moves still get through.
Spend three Black Flash tokens and the Six Eyes Maximum cuts your cooldowns, buffs your base moves, and unlocks Hollow Nuke. Its Domain, Unlimited Void, stuns everyone caught inside. If Infinity ever lands in your slot, it stays there.

Demon Vessel
Demon Vessel hands you Sukuna’s toolkit, and it is the best innate for nonstop slashing pressure against players and bosses. Dismantle spins a storm of cuts around you, Cleave fires an aimed slash, and Flame Arrow is an unblockable shot that explodes on impact. Switch boosts your stats by 50% for a short window, which is perfect for closing out fights.
The Heian Awakening Maximum costs three Black Flash tokens and turns your M1s into bleeding slashes while unlocking World Cutting Slash. Inside its Domain, enemies take constant slashing damage unless they have Heavenly Restriction. Finish its dedicated quest and you also get the FUGA chant, a stronger Flame Arrow you can fire inside your Domain.

Star Rage
Star Rage packs the highest burst damage ceiling in Jujutsu Infinite, built around huge AoE hits. Every Star Rage hit fills your Mass Meter, and moves like Jupiter and Terra spend that meter to become massive area blasts. Your shikigami Garuda floats beside you and joins attacks like Oberon, while Mars immobilizes targets and Mercury launches them into the air for combos.
The Total Collapse Maximum summons a black hole that deals unblockable AoE damage and can be charged for even more. The catch is that it hurts you too, so do not fire it at low health. Its Domain keeps your Mass Meter permanently full and lowers enemy defense by 10%, which makes boss phases vanish.

Soul King
Soul King is the latest Special Grade added to the game, and it is a combo driven PvP monster that rewards you for never letting up. Built around Yuji’s late series fighting style, it has five moves, a Domain Expansion, and a Maximum, and every single move can trigger a Black Flash. Chaining Soul King moves fills the Soul Style bar, which pushes your rank toward S and adds more bonus damage at each step.
Once you hit S rank, your Maximum upgrades from Black Flash Beatdown to End The Cycle. The downside is that you rebuild your rank every fight, which makes it slower in PvE than Gambler Fever or Star Rage. In a duel, though, very little keeps up with it.

Gambler Fever
Gambler Fever is Hakari’s technique and the best innate for PvE farming and boss runs, thanks to a Domain you can open whenever you want. Unlike almost every other Domain, it casts instantly without a full Domain meter. Closing Curtains slams train doors into enemies, Pachinko Rush fires a volley of balls, Cargo Haul drops a heavy crate, and Rendezvous calls in a full train crash for massive AoE damage.
Inside the Domain, dealing damage fills your Fever Meter. Max it out and you start dancing, gaining extra damage, speed, health regeneration, and shorter cooldowns. Your defense drops briefly once the Domain ends, so avoid opening it in the middle of a crowded PvP fight.
S-Tier Innate Techniques
Check out all the innate techniques in this tier:

Thunder God
Thunder God is Kashimo’s lightning kit and the fastest, most aggressive PvP pick in the game. Its Volume Meter fills only when you land Thunder God moves, and several attacks change or unlock once it is full. Turn Up The Volume releases a stunning shockwave that also builds meter, while Dispel fires a guard breaking electric orb that needs Volume to cast.
Energized Sprint and Sonic Speed let you blitz across the map and shock anyone in your path, and Lightning Reflex works as a counter. The Mythical Beast Amber Maximum transforms you completely, and the Raijin Domain keeps your Volume maxed for its entire duration. It only sits below S+ because an empty meter leaves awkward downtime.

Curse Queen
Curse Queen brings Rika to your side and is a boss farming powerhouse with a move stealing trick. Copy sends the Curse Queen to grab your opponent and steal three of their moves, which you can then use against them. Conjuration opens with an AoE burst, boosts all your stats, cuts cooldowns, and lets Rika join your basic attacks.
Ghastly Fist, Demonic Toss, Neck Twister, and Energy Blast give you plenty of damage in between. The Jacob’s Ladder Maximum fires a giant beam of light that hits even harder inside the Domain, where you can also summon cursed tool katanas with different stats. It is a touch less reliable in PvP because Copy depends on what your opponent brings.

Soul Manipulation
Soul Manipulation is Mahito’s technique and the best pure 1v1 duelist in Jujutsu Infinite. Moves like Deformed Fist apply Transfiguration stacks, and Soul Touch, a melee grab, cashes those stacks in for heavy damage. The more stacks you land, the harder Soul Touch hits.
It also has a defensive escape with brief invulnerability, a summoned Polymorphic Soul Isomer that fights alongside you, and a transformation that powers up your damage and speed. Its rework made it far scarier in duels. The weak spot is AoE, so clearing big mob packs feels slower than it should for a Special Grade.
A-Tier Innate Techniques
Check out all the innate techniques in this tier:

Volcano
Volcano is Jogo’s Legendary technique and the best AoE mob clearer for PvE, outpacing some Special Grades at farming. Molten Palm explodes on contact, Ember Insects hunt enemies down on their own, and Eruption summons two volcanoes that blast fire in an X pattern. Molten Chamber drops a lava pool that keeps burning enemies even after they escape, and Fissure rips the ground open beneath them.
The Meteor Maximum crashes a giant rock into the map for enormous AoE damage, and the Domain burns everyone inside while widening Molten Chamber. In PvP, its big wind ups are easy to read, which is the only reason it is not higher.

Projection
Projection is Naoya’s speed technique and a high skill PvP pick built around fast combos and freezes. Its eight moves let you zip around opponents, chain hits quickly, and freeze or stun targets mid combo. Base damage is low, so you win through speed and pressure rather than raw hits.
Its Domain, Time Cell Moon Palace, forces the 24 FPS rule on opponents. When they block, punch, or use a skill, a watchful eye opens, and acting again before it closes freezes them and deals damage. Reach 500 mastery and you unlock The Fastest Sorcerer title, which feels well earned.

Ancient Construction
Ancient Construction is the Heian era version of Yorozu’s technique and a versatile ranged fighter with flight and sturdy defense. Metal Barrage pelts enemies with liquid metal and can be held to last longer, while Metal Rain covers an area from above. Metal Dash turns you into liquid metal for up to three dashes, or five inside your Domain, and weaving Metal Rain between dashes makes its hitbox and damage bigger.
With seven moves, including a Domain Expansion and a Maximum, it is a massive upgrade over the Common Construction innate. It trails the other Special Grades in raw damage, which is why it lands in A tier, but it is still an easy keep over any Rare.

Judgeman
Judgeman is Higuruma’s courtroom technique and, after its rework, a control heavy innate that now delivers the Executioner Sword reliably in PvE. The rework added a Convicted status that boosts Judgeman damage, gave Gavel Smash a bigger hitbox, a faster wind up, and a Fragile debuff, and made Gavel Sweep suspend enemies in the air for easy combos. Gavel Grasp replaced Guillotine Execution and now bypasses block while applying a long GavelBound stun, and Soaring Justice joined the kit as a brand new move.
Deadly Sentencing now plays out over multiple rounds of rock paper scissors against players, but it hands you the Executioner Sword automatically against mobs outside PvP areas. Owning the Barrier Mastery skill adds 30 seconds to the sword. Plenty of older rankings still place Judgeman low because they predate these changes.

Hydrokinesis
Hydrokinesis is Dagon’s water technique and a safe PvE pick that weakens everything it touches. Most of its moves apply Wet, which slows enemies and lowers their damage. Tsunami is a chargeable AoE centered on you, Water Jet fires a steady stream, and Piranha Swarm works best in mid air. Eel Blind is an unblockable kick that pins your opponent in place, and Death Swarm summons a fish storm that causes bleeding.
Inside its Domain, Death Swarm hits every enemy and every attack applies Wet. Raw damage is on the lower side and experienced PvP players know how to counter it, so it shines brightest in mob farming and boss grinding.
B-Tier Innate Techniques
Check out all the innate techniques in this tier:

Ratio Technique
Ratio Technique is Nanami’s kit and the best budget innate in Jujutsu Infinite, hitting far above its Rare rarity. It only has four moves, but they work together perfectly. 7:3 Strike is a chantable guard break that debuffs your target, and Unwavering Output deals heavily boosted damage to anyone carrying that debuff. Collapse adds a forward slash with its own shockwave, and Overtime buffs your defense, speed, cooldowns, and damage.
One tip worth knowing: the Black Flash version of 7:3 Strike stacks with the Focus and Technique skill trees, but not with Strength. With a 1.4% roll chance, it is the easiest strong innate to land and a brilliant second slot.

Puppet
Puppet is Mechamaru’s Legendary technique and a turret based innate that chips away at enemies while you fight. Aerial Reinforcements summons turrets that lock onto the nearest target, Turrets spawns a whole horde that fires at every nearby mob, and Shock Blade breaks guards up close. Cursed Shock, Plasma Core Overdrive, and Mecha Rush round out the damage, and the kit also has one chant plus a Maximum called Absolute Mode.
The big drawback is that Puppet is the only Legendary without a Domain Expansion. That hurts in late game fights, so treat it as a strong PvE helper rather than a permanent main.

Plant Manipulation
Plant Manipulation is Hanami’s technique and an area control innate that traps, slows, and bleeds enemies. Branch Strike impales targets and breaks their guard, Hex Seeds curses opponents so their cooldowns take longer, and Nature’s Embrace summons a cage that knocks enemies back into sharp branches. Several attacks also apply bleed, and the whole kit scales with Technique.
It has seven moves, including a Domain Expansion, so there is real depth here. The targeting feels clunky, though, and that makes it hard to rely on against mobile PvP players.

Blood Manipulation
Blood Manipulation is Choso’s technique and a pressure tool that binds enemies and punishes them with stored blood. Landing hits spawns Blood Orbs around your target, and Supernova detonates every orb for damage based on how many were attached. Blood Bind sprays a cone of tendrils that pins enemies, Piercing Blood fires a thin guard breaking laser, and Blood Disk works like a returning boomerang.
Flowing Red Scales buffs your speed and stats when you want to go all in. It looks great and can overwhelm careless players, but its damage swings a lot depending on how many orbs you land.

Cryokinesis
Cryokinesis is Uraume’s ice technique and the best freezing crowd control in the Rare pool. Hail Storm is an aimed AoE that damages and freezes, Winter Lotus freezes anything right in front of you, and Frost Impact dashes into a target with an ice blade. Ice Age freezes everything around you, and Sub Zero Gliding lets you glide through the air.
Damage is low across the board. Its real value is locking enemies in place so your main innate can land its big moves, which makes it a smart second slot.

Straw Doll
Straw Doll is Nobara’s technique and a mark and detonate combo innate for players who love setups. Nail Barrage impales and marks targets, Resonance triggers the nails and gives your M1s infinite range against marked enemies, and Hairpin detonates every embedded nail for heavy damage. Squeaky Strike stuns, Prybar uppercuts, and Mallet Smash slams an area.
When the setup works, it feels great. When it does not, you are left with modest damage and a lot of button presses, which is why most players outgrow it.
C-Tier Innate Techniques
Check out all the innate techniques in this tier:

Cursed Speech
Cursed Speech is Inumaki’s technique and an early game crowd control kit that falls off quickly. Twist slows and damages, Don’t Move briefly freezes enemies in front of you, and Blast Away and Explode knock opponents back with damage. Crush hits hard at short range and stuns, while Megaphone turns every shout from a cone into a full circle around you. Useful while leveling, but it lacks the damage for bosses or serious PvP.

Boogie Woogie
Boogie Woogie is Todo’s technique and a mobility and mind game tool built on swapping positions. Swap trades places with a target and can even send an incoming projectile back at them. Evasive Swap teleports you backward, Pebble Swap sends you wherever a thrown pebble lands, and Counter Suplex parries an attack before grabbing your opponent from behind. Percussive Missile adds a guard breaking slam, but raw damage is thin across the kit.

Blazing Courage
Blazing Courage is a simple fire innate that carries you through the early game and little else. Blazing Slash sends out a guard breaking wave of flame, Heart of Fire wraps you in an aura that boosts speed and adds burn to every hit, and Fire Tornado is an AoE uppercut. With only three moves, it runs out of tricks fast once enemies get tougher.

Cloning Technique
Cloning Technique is an escape tool more than a damage dealer. Form Clones creates two copies of you, but their stats are fixed and never grow with your character. Clone Toss kicks an enemy into the air for a clone to follow up on, and Clone Swap trades places with a clone so you can escape or reposition. Clones go down easily, so it gets outclassed almost immediately.
D-Tier Innate Techniques
Check out all the innate techniques in this tier:

Construction
Construction is a long range stun tool that only works if your aim is flawless. Pistol deals double damage to blocking opponents, Cleaver Crash leaps in for a heavy downward AoE strike, and Minigun Barrage sprays bullets for as long as you hold it. Small hitboxes make it painful to use, and missing leaves you open to punishes. It has no Domain Expansion or Maximum, so reroll it and hope for its big sibling, Ancient Construction.

Tool Manipulation
Tool Manipulation is mostly a travel innate thanks to its flying broom. Knife Frenzy throws knives in a fan pattern, Broom lets you fly around the map, and Wind Scythe lets you leap off the broom into a downward slash. It is widely seen as the weakest innate in the game, so spin it away the moment you can.
Jujutsu Infinite Innate Rarity and Spin Chances
Every spin rolls a rarity first, then picks one innate from inside that rarity pool. That is why Special Grades feel so brutal to land. The tiny 0.25% chance gets split across nine different innates.
| Rarity | Pool Chance | Innates in Pool | Chance per Innate | Domain Expansion |
| Special Grade | 0.25% | 9 | Under 0.03% | Yes |
| Legendary | 2.75% | 6 | About 0.46% | Yes, except Puppet |
| Rare | 7% | 5 | 1.4% | No |
| Uncommon | 20% | 2 | 10% | No |
| Common | 70% | 3 | About 23.3% | No |
Put simply, you need around 400 spins on average to hit any Special Grade and roughly 3,600 to land one specific Special Grade. Legendaries are far kinder and show up about once every 36 spins on average. The game also asks you to confirm before spinning off a Legendary or Special Grade, so you cannot throw one away by accident.

Best Jujutsu Infinite Innates for PvP and PvE
Not every innate is built for the same job. Some work exceptionally well in PvP modes, while others are great at PvE stuff like raids and bosses. See which Jujutsu Infinite innates are the best:
| Playstyle | Best Innates | Why They Work |
| PvP duels | Soul King, Infinity, Thunder God, Soul Manipulation, Projection | Fast combos, strong single target damage, and tools that lock opponents down |
| PvE farming and bosses | Gambler Fever, Star Rage, Volcano, Curse Queen, Judgeman | Big AoE, sustained damage, and Domains that wipe mob packs |
| All round | Infinity, Demon Vessel, Star Rage | Stay at the top in every mode |
| Budget picks | Ratio Technique, Blood Manipulation, Cryokinesis | Rare pool options with a 1.4% roll chance each |
| Second slot support | Cryokinesis, Ratio Technique, Boogie Woogie | Freezes, burst, or mobility that cover your main’s weak spots |
How to Pair Your Innate Slots in Jujutsu Infinite?
You can equip two innates by default, and gamepasses unlock a third and fourth slot. The smartest setup is a Domain Expansion main paired with a second innate that covers its weakness.
- A single target duelist like Soul Manipulation pairs well with an AoE clearer like Volcano or Hydrokinesis for PvE.
- A PvE farmer like Volcano gets a lot out of Ratio Technique for burst in duels.
- Any big damage main gets better with Cryokinesis freezing enemies in place for its heaviest moves.
If PvP heavy anime fighters are your thing, our The Strongest Battlegrounds tier list and Jujutsu Shenanigans codes are worth a look too.
Should You Reroll Your Innate in Jujutsu Infinite?
Spins are limited, so knowing when to stop matters as much as knowing what to chase. Use the Jujutsu Infinite tier list above alongside this simple rule of thumb.
| Your Innate Rarity | Keep or Reroll | Why |
| Special Grade | Keep | Under 0.03% each. You may never see another one. |
| Legendary | Keep | Only spin off Puppet or Plant Manipulation if you have hundreds of spins saved. |
| Rare | Keep Ratio, reroll the rest | Ratio is a genuine second slot. The others are placeholders. |
| Uncommon | Reroll | Fine for your first few levels, useless late game. |
| Common | Reroll | The weakest innates in the game. |
Two things make rerolling less scary. Your mastery progress is saved when you reroll, so you do not lose that grind. Innates also cannot be traded, which means spinning is the only way to change them. The same keep or reroll thinking applies to fruit hunting, and our King Legacy fruit tier list and Sailor Piece tier list follow similar logic.
How to Get More Spins in Jujutsu Infinite?
Landing a top innate is a numbers game, so stack as many spins as you can.
- Redeem codes: Most codes hand out 50 free spins each, and new ones usually arrive with major updates and innate reworks. Our Jujutsu Infinite codes page keeps the working ones in one place.
- Buy spins with Robux: The in game shop sells spins directly if you want to speed up the hunt.
- Watch update days: Fresh codes almost always drop when a new innate or rework goes live, so check back whenever the game updates.
Playing other Jujutsu Kaisen stylized games on Roblox? Grab more freebies from our Jujutsu Zero codes and Type Soul codes guides.
FAQs (Frequently Asked Questions)
Q1. What is the best innate in Jujutsu Infinite?
Ans: Infinity is the best innate in Jujutsu Infinite. It performs at the top in PvP, PvE, and boss fights thanks to Mugen, Red Transmission, the Six Eyes Maximum, and its Unlimited Void Domain that stuns everyone inside.
Q2. What is the best innate for PvP in Jujutsu Infinite?
Ans: Soul King, Infinity, Thunder God, and Soul Manipulation are the strongest PvP innates. Projection is the best Legendary for duels if you are comfortable with fast combos.
Q3. What is the best innate for PvE in Jujutsu Infinite?
Ans: Gambler Fever and Star Rage are the best PvE innates overall. Volcano is the top Legendary for mob farming, and Judgeman became a strong PvE pick once its rework guaranteed the Executioner Sword against mobs.
Q4. What is the rarest innate in Jujutsu Infinite?
Ans: All nine Special Grades share a 0.25% roll chance, which works out to under 0.03% for any single one. That makes every Special Grade, from Infinity to Soul King, the rarest tier in the game.
Q5. What is the best Rare innate in Jujutsu Infinite?
Ans: Ratio Technique is the best Rare innate. Its 7:3 Strike debuff lets Unwavering Output hit far harder than its rarity suggests.
Q6. How many innates can you equip in Jujutsu Infinite?
Ans: You can equip two innates by default. Gamepasses unlock a third and fourth innate slot.
Q7. Which innates have a Domain Expansion in Jujutsu Infinite?
Ans: Every Special Grade and every Legendary except Puppet has a Domain Expansion. Rare, Uncommon, and Common innates do not. Domains are unlocked with Domain Shards, while Maximum techniques need Maximum Scrolls.
Q8. Is Judgeman good after the rework?
Ans: Yes. The rework added the Convicted status, a Gavel Grasp move that bypasses block, and a guaranteed Executioner Sword against mobs, which pushed Judgeman up into A tier.
Q9. Can you trade innates in Jujutsu Infinite?
Ans: No. Innates cannot be traded, so spinning is the only way to get a new one.



