产品描述
Play a role-playing game with significant, world-changing decisions, distinctive and unforgettable companions, and a fresh take on morality. In a world ravaged by war and ruled by a despot, tyranny makes you the legal decider. Will you work within the system or attempt to overthrow it, and will you do it for Kyros' honour, the world's welfare, or your gain.
Tyranny is a retro-styled role-playing game from Obsidian Entertainment, the studio behind Pillars of Eternity, Fallout: New Vegas, and South Park: The Stick of Truth. Your choices create and mould the game's new and original story. Your options as you pick sides, form alliances and adversaries, and defend your interpretation of law and order in an interactive and responsive tale will change the very structure of the planet.
Key Features:
Branching narratives with distinctive settings:
The player must choose how to change the world in a realm where the tyrant has already triumphed. Boost a new government's foundation or look for ways to gain more authority at the top!
Make critical decisions that have a broad impact on the world:
You have enormous influence in the occupied regions of the Tiers as a Fatebinder in the army of the Overlord. Will you employ it to promote consistency and fidelity, or will you attempt to present an improved solution?
Arduous, traditional RPG combat:
Modern presentation and new party-driven gameplay in tactical real-time with pause fighting
A rich, unique setting:
Tyranny flips the traditional RPG plot and lets players investigate a fresh interpretation of good and evil. Instead of being a chance villager who gains power, the player assumes the role of a crucial official with significant resources and energy. Use your authority to impose the new order or make an effort to change things internally!
Gameplay
A computer role-playing game (RPG) called tyranny uses an isometric user interface akin to Pillars of Eternity from Obsidian. The participants assume the Fatebinder. The game begins with a Conquest mode that resembles a board game and is connected to the character development process. In the Conquest mode, the player decides how Kyros conquered the planet and what part the Fatebinder played. These choices impact the game's setting and how different non-player characters (NPC) respond to the Fatebinder, especially the many factions that the Fatebinder may join or oppose. Instead of having classes, the Fatebinder character's strengths and weaknesses are determined by the player using a skill-based system that considers how frequently they utilise particular skills.
NPC friends could join The Fatebinder as the game progresses. The character's alignment with particular factions can affect the Fatebinder's combat abilities. The Fatebinder also can combine attacks with companion NPCs. For the Fatebinder, the player can create magic spells. Each spell has a fundamental attribute representing its elemental power, such as fire or ice, and its looks when used, such as a directed bolt or a wide-ranging cone. From there, the player can add accents that modify the spell's potency, casting distance, and other characteristics. The power of the constructed magic is constrained by the cost of each additional accent, measured in lore (in-game points).
其他详情
- 发布日期2017-06-13
- 发布者Paradox Interactive
- 开发人员Obsidian Entertainment
- 年龄分级
产品描述
Play a role-playing game with significant, world-changing decisions, distinctive and unforgettable companions, and a fresh take on morality. In a world ravaged by war and ruled by a despot, tyranny makes you the legal decider. Will you work within the system or attempt to overthrow it, and will you do it for Kyros' honour, the world's welfare, or your gain.
Tyranny is a retro-styled role-playing game from Obsidian Entertainment, the studio behind Pillars of Eternity, Fallout: New Vegas, and South Park: The Stick of Truth. Your choices create and mould the game's new and original story. Your options as you pick sides, form alliances and adversaries, and defend your interpretation of law and order in an interactive and responsive tale will change the very structure of the planet.
Key Features:
Branching narratives with distinctive settings:
The player must choose how to change the world in a realm where the tyrant has already triumphed. Boost a new government's foundation or look for ways to gain more authority at the top!
Make critical decisions that have a broad impact on the world:
You have enormous influence in the occupied regions of the Tiers as a Fatebinder in the army of the Overlord. Will you employ it to promote consistency and fidelity, or will you attempt to present an improved solution?
Arduous, traditional RPG combat:
Modern presentation and new party-driven gameplay in tactical real-time with pause fighting
A rich, unique setting:
Tyranny flips the traditional RPG plot and lets players investigate a fresh interpretation of good and evil. Instead of being a chance villager who gains power, the player assumes the role of a crucial official with significant resources and energy. Use your authority to impose the new order or make an effort to change things internally!
Gameplay
A computer role-playing game (RPG) called tyranny uses an isometric user interface akin to Pillars of Eternity from Obsidian. The participants assume the Fatebinder. The game begins with a Conquest mode that resembles a board game and is connected to the character development process. In the Conquest mode, the player decides how Kyros conquered the planet and what part the Fatebinder played. These choices impact the game's setting and how different non-player characters (NPC) respond to the Fatebinder, especially the many factions that the Fatebinder may join or oppose. Instead of having classes, the Fatebinder character's strengths and weaknesses are determined by the player using a skill-based system that considers how frequently they utilise particular skills.
NPC friends could join The Fatebinder as the game progresses. The character's alignment with particular factions can affect the Fatebinder's combat abilities. The Fatebinder also can combine attacks with companion NPCs. For the Fatebinder, the player can create magic spells. Each spell has a fundamental attribute representing its elemental power, such as fire or ice, and its looks when used, such as a directed bolt or a wide-ranging cone. From there, the player can add accents that modify the spell's potency, casting distance, and other characteristics. The power of the constructed magic is constrained by the cost of each additional accent, measured in lore (in-game points).
其他详情
- 发布日期2017-06-13
- 发布者Paradox Interactive
- 开发人员Obsidian Entertainment
- 年龄分级