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Seller Rating: 4.7
US$ 82.95
~ 99%Seller Rating: 4.7
Seller Rating: 4.8
US$ 82.95
~ 99%Seller Rating: 4.8
产品描述
In Sid Meier's Civilisation VI, Amanitore is in charge of Nubia. Ranged troops from Nubia can employ their unique Nubian Pyramid enhancement to speed up district development and increase yield. They are powerful, simple to produce, and quickly promoted. Nubia is the ideal civ to establish a solid foundation for success early on in the Game.
The Amanitore-equipped Nubian Civilisation, the Pitati Archer particular unit, the Nubian Pyramid special upgrade, and Jebel Barkal Wonder are included.
Key Features
- Nubia receives additional production for ranged troops, and all running units experience combat more quickly because of a Civ-unique ability. Compared to strategic resources, mines offer more productivity and more gold than luxurious resources.
- Leader Special Power: Amanitore grants Nubia an increase in output for District construction, which can be increased further if a Nubian Pyramid is located close to the City Center.
- Unique Unit: The Ancient Period Archer is replaced by the Pitati Archer. It upgrades to Crossbowman and is faster and stronger than the old Archer.
- The Nubian Pyramid is a particular type of infrastructure that may be erected on a desert, a desert hill, or a floodplain. It gives the city centre food or faith in addition to producing additional yields based on the nearby district.
- The most recent "Gifts of the Nile" Scenario : In this scenario, which is set along the shores of the great Nile River, you can decide between Nubia and Egypt as you vie against the opposing civ to finish the 7 Temples to Amun first.
- It has specific gaming rules, and naval units can cross the Nile River.
- Limit of 125 turns.
- The latest Jebel Barkal wonder : This Wonder, which must be constructed on desert hills, gives all neighbouring Cities an extra boost of faith.
Gameplay
If the player chose to go after a Cultural triumph, previous Game versions were considered challenging to win. A new Civics tree is added to tilt the Game towards Culture triumphs. In earlier Civilisation video games, cultural advancements that were formerly components of the Technology tree were shifted into a separate mechanic and placed under the Civics tree. The Civics tree is constructed using culture learned from cities. In the same way, the Technology tree is built using science gained from cities. After completing specific Civics, the player's government's policies, or policy cards, will become available. In Civilisation VI, the military, economic, diplomatic, and miscellaneous categories each have several slots where suitable and accessible policies can be placed. The laws specify how the civilisation can advance or be constrained (e.g. improved attack bonuses for military units against certain types of enemies such as Barbarians). According to lead developer Dennis Shirk, policies can be altered for no charge after finishing a single Session or for a modest fee at any given time, allowing the player to adjust to a new circumstance as necessary.
其他详情
- 发布日期2017-07-27
- 发布者2KAspyr (Mac)Aspyr (Linux)
- 开发人员Firaxis GamesAspyr (Mac)Aspyr (Linux)
- 年龄分级
Sort by:
Seller Rating: 4.7
US$ 82.95
~ 99%Seller Rating: 4.7
Seller Rating: 4.8
US$ 82.95
~ 99%Seller Rating: 4.8
产品描述
In Sid Meier's Civilisation VI, Amanitore is in charge of Nubia. Ranged troops from Nubia can employ their unique Nubian Pyramid enhancement to speed up district development and increase yield. They are powerful, simple to produce, and quickly promoted. Nubia is the ideal civ to establish a solid foundation for success early on in the Game.
The Amanitore-equipped Nubian Civilisation, the Pitati Archer particular unit, the Nubian Pyramid special upgrade, and Jebel Barkal Wonder are included.
Key Features
- Nubia receives additional production for ranged troops, and all running units experience combat more quickly because of a Civ-unique ability. Compared to strategic resources, mines offer more productivity and more gold than luxurious resources.
- Leader Special Power: Amanitore grants Nubia an increase in output for District construction, which can be increased further if a Nubian Pyramid is located close to the City Center.
- Unique Unit: The Ancient Period Archer is replaced by the Pitati Archer. It upgrades to Crossbowman and is faster and stronger than the old Archer.
- The Nubian Pyramid is a particular type of infrastructure that may be erected on a desert, a desert hill, or a floodplain. It gives the city centre food or faith in addition to producing additional yields based on the nearby district.
- The most recent "Gifts of the Nile" Scenario : In this scenario, which is set along the shores of the great Nile River, you can decide between Nubia and Egypt as you vie against the opposing civ to finish the 7 Temples to Amun first.
- It has specific gaming rules, and naval units can cross the Nile River.
- Limit of 125 turns.
- The latest Jebel Barkal wonder : This Wonder, which must be constructed on desert hills, gives all neighbouring Cities an extra boost of faith.
Gameplay
If the player chose to go after a Cultural triumph, previous Game versions were considered challenging to win. A new Civics tree is added to tilt the Game towards Culture triumphs. In earlier Civilisation video games, cultural advancements that were formerly components of the Technology tree were shifted into a separate mechanic and placed under the Civics tree. The Civics tree is constructed using culture learned from cities. In the same way, the Technology tree is built using science gained from cities. After completing specific Civics, the player's government's policies, or policy cards, will become available. In Civilisation VI, the military, economic, diplomatic, and miscellaneous categories each have several slots where suitable and accessible policies can be placed. The laws specify how the civilisation can advance or be constrained (e.g. improved attack bonuses for military units against certain types of enemies such as Barbarians). According to lead developer Dennis Shirk, policies can be altered for no charge after finishing a single Session or for a modest fee at any given time, allowing the player to adjust to a new circumstance as necessary.
其他详情
- 发布日期2017-07-27
- 发布者2KAspyr (Mac)Aspyr (Linux)
- 开发人员Firaxis GamesAspyr (Mac)Aspyr (Linux)
- 年龄分级