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Ürün Açıklaması
Dead by Daylight has a chapter titledDead by Daylight - Spark of Madness Chapter DLC. It contains the strangest and most experimental type of therapy, wherein insanity rather than health is the end goal. Whether you want to or not, the Doctor will see you immediately. A young girl who never gives up and always finds a way offers the sole glimmer of hope.
Undergoing treatment...
Knowledge is power.
Everything is ok.
The use of intelligence as a weapon must be prevented.
The remedies provided by this Doctor won't ever stop being experimental.
A young lady plays the Game to win, regardless of the stakes or the regulations.
A research facility that gradually transforms into a prison.
In the Spark of Madness Chapter, there is a new Killer, a Survivor, and a Survivor.
"The Doctor" Herman Carter
At the start, Carter had good intentions. He started to comprehend the psychology of people. However, conflicts and secrecy derailed his well-intentioned plans, and Carter instead began conducting experiments on an increasing number of unwilling test subjects brought to him. He looked for ways to exert control rather than seek knowledge. Whatever means are required. Texts and language can be just as helpful as electricity and bone saws at times.
Spark of Carter
Is it a favour or a sin? The Doctor can now produce electroconvulsive power because the Entity corrupts an unstoppable and nonrenewable spark inside his heart.
Those who are subjected to his cruel treatment become mentally corrupted. When a spark shocks a victim, they lose their sense of reality and eventually become insane due to repeated exposure.
There are three new benefits for The Doctor.
ABSOLUTE PRESENCE
Even just being around you makes me very afraid. Within your sphere of dread, survivors are ineffective. Items are consumed at higher rates by survivors.
Watch and Abuse
You are meticulous in your execution and intimidating.
Your terror radius expands when being chased. Otherwise, your field of vision is more expansive, and your terror radius is less.
Gains in the field of view do not stack.
OVERCHARGE
Your hatred of progress serves as your fuel. Use the Break Generator action to overcharge a generator. The subsequent survivor using that generator must pass a challenging Skill-check. An additional generator regression occurs if the skill check is unsuccessful.
While passing the skill check doesn't advance you, it does stop the generator from exploding.
Click "Start"
Early on, Feng discovered the brightness of video games. She also resisted letting go. She made it her life. And a target for her to achieve. She began by participating in amateur tournaments hosted by internet cafes. Attempting to move up the ladder. Her lone-wolf mindset was the sole obstacle on her path. She was excellent for a solitary life in front of a television. Teams, however, are very different.
What turned out to be a drawback in the globe of the living, nevertheless, might perhaps save her life in a different one.
Three new Perks are included with Feng Min.
TECHNICIAN
You are skilled at operating machinery with the utmost care and accuracy.
Their hearing distance is decreased due to the noises generated by your repairs. There is a possibility that a failed repair Skill-check will stop the generator's explosion.
ALERT
Your keen senses are at maximum vigilance.
You learn who the killer is when they use the break action while in your line of sight.
LITHE
Perform a Vault, then transition into a sprint. Only activates during pursuits. It exhausts a person.
Lithe is ineffective when exhausted.
Getting in...
A research centre ought to offer a setting for learning and mental development. The Léry Memorial Institute, meanwhile, is the exact opposite. It is a location where the human brain is deformed and made into something terrible. There is electricity everywhere, and filthy tools are lying around. All techniques are permissible at the facility as long as the information is retrieved. It doesn't matter if the "patient" survives the procedure.
The building is no longer used, but the practices continue. The shouts and tears have been replaced by snow and rust—a few stains on the furniture and walls and some books. Nothing else preserves the memories of everyone who perished there mentally and physically.
Diğer detaylar
- Yayın tarihi2017-05-11
- YayıncılarBehaviour Interactive Inc.
- GeliştiricilerBehaviour Interactive Inc.
- Yaş sınırı
Ürün Açıklaması
Dead by Daylight has a chapter titledDead by Daylight - Spark of Madness Chapter DLC. It contains the strangest and most experimental type of therapy, wherein insanity rather than health is the end goal. Whether you want to or not, the Doctor will see you immediately. A young girl who never gives up and always finds a way offers the sole glimmer of hope.
Undergoing treatment...
Knowledge is power.
Everything is ok.
The use of intelligence as a weapon must be prevented.
The remedies provided by this Doctor won't ever stop being experimental.
A young lady plays the Game to win, regardless of the stakes or the regulations.
A research facility that gradually transforms into a prison.
In the Spark of Madness Chapter, there is a new Killer, a Survivor, and a Survivor.
"The Doctor" Herman Carter
At the start, Carter had good intentions. He started to comprehend the psychology of people. However, conflicts and secrecy derailed his well-intentioned plans, and Carter instead began conducting experiments on an increasing number of unwilling test subjects brought to him. He looked for ways to exert control rather than seek knowledge. Whatever means are required. Texts and language can be just as helpful as electricity and bone saws at times.
Spark of Carter
Is it a favour or a sin? The Doctor can now produce electroconvulsive power because the Entity corrupts an unstoppable and nonrenewable spark inside his heart.
Those who are subjected to his cruel treatment become mentally corrupted. When a spark shocks a victim, they lose their sense of reality and eventually become insane due to repeated exposure.
There are three new benefits for The Doctor.
ABSOLUTE PRESENCE
Even just being around you makes me very afraid. Within your sphere of dread, survivors are ineffective. Items are consumed at higher rates by survivors.
Watch and Abuse
You are meticulous in your execution and intimidating.
Your terror radius expands when being chased. Otherwise, your field of vision is more expansive, and your terror radius is less.
Gains in the field of view do not stack.
OVERCHARGE
Your hatred of progress serves as your fuel. Use the Break Generator action to overcharge a generator. The subsequent survivor using that generator must pass a challenging Skill-check. An additional generator regression occurs if the skill check is unsuccessful.
While passing the skill check doesn't advance you, it does stop the generator from exploding.
Click "Start"
Early on, Feng discovered the brightness of video games. She also resisted letting go. She made it her life. And a target for her to achieve. She began by participating in amateur tournaments hosted by internet cafes. Attempting to move up the ladder. Her lone-wolf mindset was the sole obstacle on her path. She was excellent for a solitary life in front of a television. Teams, however, are very different.
What turned out to be a drawback in the globe of the living, nevertheless, might perhaps save her life in a different one.
Three new Perks are included with Feng Min.
TECHNICIAN
You are skilled at operating machinery with the utmost care and accuracy.
Their hearing distance is decreased due to the noises generated by your repairs. There is a possibility that a failed repair Skill-check will stop the generator's explosion.
ALERT
Your keen senses are at maximum vigilance.
You learn who the killer is when they use the break action while in your line of sight.
LITHE
Perform a Vault, then transition into a sprint. Only activates during pursuits. It exhausts a person.
Lithe is ineffective when exhausted.
Getting in...
A research centre ought to offer a setting for learning and mental development. The Léry Memorial Institute, meanwhile, is the exact opposite. It is a location where the human brain is deformed and made into something terrible. There is electricity everywhere, and filthy tools are lying around. All techniques are permissible at the facility as long as the information is retrieved. It doesn't matter if the "patient" survives the procedure.
The building is no longer used, but the practices continue. The shouts and tears have been replaced by snow and rust—a few stains on the furniture and walls and some books. Nothing else preserves the memories of everyone who perished there mentally and physically.
Diğer detaylar
- Yayın tarihi2017-05-11
- YayıncılarBehaviour Interactive Inc.
- GeliştiricilerBehaviour Interactive Inc.
- Yaş sınırı