Buy American Truck Simulator - West Coast Bundle (PC / Mac / Linux) - Steam - Digital Code
Driffle logo

American Truck Simulator - West Coast Bundle (PC / Mac / Linux) - Steam - Digital Code

Game
Game
American Truck Simulator - West Coast Bundle (PC / Mac / Linux) - Steam - Digital Code

American Truck Simulator - West Coast Bundle (PC / Mac / Linux) - Steam - Digital Code

Game
Game

Ürün hakkında

Region: Global

Kısıtlamayı kontrol et

Etkinleştirilebilir Steam

Etkinleştirme kılavuzları

Şu sistemlerde çalışır:: Mac, Linux, Windows

Tüm sistem gereksinimlerini görün

Hay aksi. Ürün tükenmiş

Bu ürün kullanılabilir olduğunda bana haber ver
Anında teslimat
Dijital anahtar
Güvenli Geri Ödemeler

İyi Fırsatlar mı Arıyorsunuz?

Bunların gelen kutunuza teslim edilmesini sağlayın

American Truck Simulator - West Coast Bundle (PC / Mac / Linux) - Steam - Digital Code

American Truck Simulator - West Coast Bundle (PC / Mac / Linux) - Steam - Digital Code

Game
Game

Bölge: Global

Kısıtlamayı kontrol et

platform: Steam

Etkinleştirme kılavuzları

Şu sistemlerde çalışır:: Mac, Linux, Windows

Ürün hakkında

Region: Global

Kısıtlamayı kontrol et

Etkinleştirilebilir Steam

Etkinleştirme kılavuzları

Şu sistemlerde çalışır:: Mac, Linux, Windows

Tüm sistem gereksinimlerini görün

Ürün Açıklaması

American Truck Simulator - West Coast Bundle (PC / Mac / Linux) - Steam - Digital Code

The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.

Diğer detaylar

  • Yayın tarihi
    2016-02-02
  • Yayıncılar
    SCS Software
  • Geliştiriciler
    SCS Software
Diller
Finnish, Ukrainian, Turkish, Swedish, Russian, Romanian, Polish, Norwegian, Korean, Japanese, Italian, Hungarian, Greek, German, French, English, Dutch, Danish, Czech, Bulgarian
Ekran görüntüleri
Ekran görüntüleri
Anında teslimat
Dijital anahtar
Güvenli Geri Ödemeler

Ürün Açıklaması

American Truck Simulator - West Coast Bundle (PC / Mac / Linux) - Steam - Digital Code

The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.

Diğer detaylar

Diller
Finnish, Ukrainian, Turkish, Swedish, Russian, Romanian, Polish, Norwegian, Korean, Japanese, Italian, Hungarian, Greek, German, French, English, Dutch, Danish, Czech, Bulgarian
  • Yayın tarihi
    2016-02-02
  • Yayıncılar
    SCS Software
  • Geliştiriciler
    SCS Software

Hay aksi. Ürün tükenmiş

Bu ürün kullanılabilir olduğunda bana haber ver
Anında teslimat
Dijital anahtar
Güvenli Geri Ödemeler

İyi Fırsatlar mı Arıyorsunuz?

Bunların gelen kutunuza teslim edilmesini sağlayın