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Global
Global
Standard
Produktbeskrivning
Another day of work, another sunrise. It is necessary to build industries, improve science and magic, raise food, and amass wealth. These straightforward efforts, however, are driven by urgency because your world has a history of inexplicable apocalypses, and the recent harsh winter was the worst on record. The past five years have likewise been true of this fact. You will realise that you are not alone when you uncover the long-lost secrets of your world and the mysteries surrounding the stories and ruins that exist both in truth and myth. Other nations likewise face challenges to endure, advance, and possibly even conquer. You have a city, a devoted citizenry, and a small number of soldiers; your magic and power should be enough to keep them alive. Beyond that, though, nothing is definite. What will you look for, where will you look for, and how will you respond? Will you leave a bloody or rose-filled trail behind you?
Win Situations
The Game has nine different ways to win :
- Quest Victory : finishing the epilogue Quest as well as all of the quests for the faction.
- Elimination Success : No survivors from the opposing faction.
- Score victory : In a typical Game, having the most points overall at the end of the 300th turn.
- Expansion Victory : A player has claimed 80% of the map.
- Economic Victory : A player has gathered 555.500 Dust in a typical Game.
- Diplomatic Victory :Acquiring 3000 Diplomatic Points in a regular Game will result in diplomatic victory.
- Wonder Victory : finishing every Quest for the faction and constructing the related Wonder.
- Scientific Victory : In the sixth age, the player must develop five of the six technologies.
- Supremacy Victory : be the lone player still in possession of their initial investment.
Features unique to
Another day of work, another sunrise. It is necessary to build industries, improve science and magic, raise food, and amass wealth. These straightforward efforts, however, are driven by urgency because your world has a history of inexplicable apocalypses, and the recent harsh winter was the worst on record. The past five years have likewise been true of this fact. You will realise that you are not alone when you uncover the long-lost secrets of your world and the mysteries surrounding the stories and ruins that exist both in truth and myth. Other nations likewise face challenges to endure, advance, and possibly even conquer. You have a city, a devoted citizenry, and a small number of soldiers; your magic and power should be enough to keep them alive. Beyond that, though, nothing is definite. What will you look for, where will you look for, and how will you respond? Will you leave a bloody or rose-filled trail behind you?
Andra detaljer
- Utgivningsdatum2014-09-18
- FörläggareSEGA
- UtvecklareAMPLITUDE Studios
- Åldersbetyg
Produktbeskrivning
Another day of work, another sunrise. It is necessary to build industries, improve science and magic, raise food, and amass wealth. These straightforward efforts, however, are driven by urgency because your world has a history of inexplicable apocalypses, and the recent harsh winter was the worst on record. The past five years have likewise been true of this fact. You will realise that you are not alone when you uncover the long-lost secrets of your world and the mysteries surrounding the stories and ruins that exist both in truth and myth. Other nations likewise face challenges to endure, advance, and possibly even conquer. You have a city, a devoted citizenry, and a small number of soldiers; your magic and power should be enough to keep them alive. Beyond that, though, nothing is definite. What will you look for, where will you look for, and how will you respond? Will you leave a bloody or rose-filled trail behind you?
Win Situations
The Game has nine different ways to win :
- Quest Victory : finishing the epilogue Quest as well as all of the quests for the faction.
- Elimination Success : No survivors from the opposing faction.
- Score victory : In a typical Game, having the most points overall at the end of the 300th turn.
- Expansion Victory : A player has claimed 80% of the map.
- Economic Victory : A player has gathered 555.500 Dust in a typical Game.
- Diplomatic Victory :Acquiring 3000 Diplomatic Points in a regular Game will result in diplomatic victory.
- Wonder Victory : finishing every Quest for the faction and constructing the related Wonder.
- Scientific Victory : In the sixth age, the player must develop five of the six technologies.
- Supremacy Victory : be the lone player still in possession of their initial investment.
Features unique to
Another day of work, another sunrise. It is necessary to build industries, improve science and magic, raise food, and amass wealth. These straightforward efforts, however, are driven by urgency because your world has a history of inexplicable apocalypses, and the recent harsh winter was the worst on record. The past five years have likewise been true of this fact. You will realise that you are not alone when you uncover the long-lost secrets of your world and the mysteries surrounding the stories and ruins that exist both in truth and myth. Other nations likewise face challenges to endure, advance, and possibly even conquer. You have a city, a devoted citizenry, and a small number of soldiers; your magic and power should be enough to keep them alive. Beyond that, though, nothing is definite. What will you look for, where will you look for, and how will you respond? Will you leave a bloody or rose-filled trail behind you?
Andra detaljer
- Utgivningsdatum2014-09-18
- FörläggareSEGA
- UtvecklareAMPLITUDE Studios
- Åldersbetyg