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The master thief has returned!
Walk carefully as you navigate 15 brand-new, challenging, non-linear levels filled with treasure to be stolen and guards to outwit. You will be drawn into Thief II: The Metal Age, a set of powerful new technologies, fanatical faiths, and corruption by improved enemy AI, new tools, and a gripping narrative.
Key Features
- Exciting stealth-based first-person shooter action
- Thanks to the Game's complex, non-linear levels, you can select a new path each time.
- complex new master thief tools and clever adversary AI to outwit them
- 15 massive missions with a gripping story and fascinating subplots
Gameplay
In the stealth Game Thief II, first-person stealth gameplay in a three-dimensional (3D) setting is featured. The player aims to accomplish mission goals while avoiding detection from enemies like guards. To avoid being discovered, the player must reduce Garrett's appearance and audibility. In favour of shadows and soft flooring, players strive to avoid light regions and noisy surfaces. A light sensor indicates the visibility of the player character on the supervisor's display (HUD). [4] Although the player character can engage in direct battle, he is quickly beaten.
The 15 missions of the Game are spread across expansive stages that can be approached in many ways. Guards can be murdered with a bow or dagger or with a blackjack, and their dead bodies can be taken up and hidden. The Game includes security worker drones, surveillance cameras, and human enemies. The player steals goods while accomplishing tasks like blackmail and frameups so they can use them to buy thieving equipment in between missions. Specialized arrows, such as water arrows to extinguish lights, moss arrows to muffle the player character's footsteps, and rope arrows to ascend higher ground, are the player's primary weapons.
Plot
The Game starts with Garrett continuing his career as a burglar. However, during an early assignment, when his fence betrays him and he is ambushed, he realizes that the local sheriff, Truart, is pursuing him. Garrett refuses to listen to a prediction about the "Metal Age" that Keepers take him to hear. Garrett is informed that Truart had already been hired to kill him as he departs by Artemus, the Keeper who recruited him into the order, and is given a note instructing him to listen to a Mechanist meeting. Garrett hears Father Karras and Truart discussing turning unemployed "Servants"—people on the streets who wear masks that produce a red vapour that can turn them and any surrounding organic material to rust—into mindless automatons. Unaware that Karras is recording his statements for use in blackmail, Truart agrees to give Karras 20 captives for the Servant project. To force Truart into disclosing his employer, Garrett snatches the tape from a safe.
Inne szczegóły
- Data wydania2000-03-21
- WydawcySquare Enix
- ProgramiściLooking Glass Studios
- Ocena wieku
Sort by:
Opis produktu
The master thief has returned!
Walk carefully as you navigate 15 brand-new, challenging, non-linear levels filled with treasure to be stolen and guards to outwit. You will be drawn into Thief II: The Metal Age, a set of powerful new technologies, fanatical faiths, and corruption by improved enemy AI, new tools, and a gripping narrative.
Key Features
- Exciting stealth-based first-person shooter action
- Thanks to the Game's complex, non-linear levels, you can select a new path each time.
- complex new master thief tools and clever adversary AI to outwit them
- 15 massive missions with a gripping story and fascinating subplots
Gameplay
In the stealth Game Thief II, first-person stealth gameplay in a three-dimensional (3D) setting is featured. The player aims to accomplish mission goals while avoiding detection from enemies like guards. To avoid being discovered, the player must reduce Garrett's appearance and audibility. In favour of shadows and soft flooring, players strive to avoid light regions and noisy surfaces. A light sensor indicates the visibility of the player character on the supervisor's display (HUD). [4] Although the player character can engage in direct battle, he is quickly beaten.
The 15 missions of the Game are spread across expansive stages that can be approached in many ways. Guards can be murdered with a bow or dagger or with a blackjack, and their dead bodies can be taken up and hidden. The Game includes security worker drones, surveillance cameras, and human enemies. The player steals goods while accomplishing tasks like blackmail and frameups so they can use them to buy thieving equipment in between missions. Specialized arrows, such as water arrows to extinguish lights, moss arrows to muffle the player character's footsteps, and rope arrows to ascend higher ground, are the player's primary weapons.
Plot
The Game starts with Garrett continuing his career as a burglar. However, during an early assignment, when his fence betrays him and he is ambushed, he realizes that the local sheriff, Truart, is pursuing him. Garrett refuses to listen to a prediction about the "Metal Age" that Keepers take him to hear. Garrett is informed that Truart had already been hired to kill him as he departs by Artemus, the Keeper who recruited him into the order, and is given a note instructing him to listen to a Mechanist meeting. Garrett hears Father Karras and Truart discussing turning unemployed "Servants"—people on the streets who wear masks that produce a red vapour that can turn them and any surrounding organic material to rust—into mindless automatons. Unaware that Karras is recording his statements for use in blackmail, Truart agrees to give Karras 20 captives for the Servant project. To force Truart into disclosing his employer, Garrett snatches the tape from a safe.
Inne szczegóły
- Data wydania2000-03-21
- WydawcySquare Enix
- ProgramiściLooking Glass Studios
- Ocena wieku