Europe
Europe
Opis produktu
Kate Walker successfully ended her challenging hunt for a lost heir by acquiring Hans Voralberg's signature and concluding the automaton plant takeover after searching Eastern and Western Europe.
Result achieved? Not for this shrewd New York attorney. Young Kate Walker and ancient, eccentric Hans Voralberg make an unusual team as they go on a voyage together in Quest of the final member of the legendary Syberian mammoths at the centre of a long-forgotten cosmos. Hans' bizarre journey, which he started on his own several years ago, will end as he and Kate encounter complex challenges that will put their grit and tenacity to the test. They are about to arrive in a mysterious place called Syberia in Syberia II.
Gameplay
Kate Walker successfully ended her challenging hunt for a lost heir by acquiring Hans Voralberg's signature and concluding the automaton plant takeover after searching Eastern and Western Europe. Result achieved? Possibly, but not in her case.
In pursuit of the last of the fabled Syberian mammoths at the centre of a long-forgotten cosmos, youthful Kate Walker and old, eccentric Hans Voralberg embark on a voyage together.
Key Features
- An original and compelling narrative of Syberia II
- New, highly rendered 3D settings and rich and captivating characters
- A unique idea by renowned Game designer and comic book creator Benoît Sokal
- The concluding chapter of the heart-wrenching narrative
- Beautiful locations filled with numerous art nouveau and steampunk details
- Integrated, innovative challenges that continuously assess the player's skill
Plot
Following the events of Syberia, the law company Kate Walker, an American attorney who worked in New York, hires a private investigator to start the Game. The company employs a detective to track down Walker after she left her position to manage the acquisition of an automaton toy factory and left the country to please her family by returning home. Kate helps eccentric inventor Hans Voralberg, looking for living prehistoric mammoths, and his automaton train engineer Oscar in the made-up Russian town of Romansburg by loading Oscar's specially designed clockwork train with coal.
Kate decides to find a solution for Hans after learning about a friend who discovered information on Youkol medicine. When she discovers that the patriarch believes he cannot be cured and determines he should be offered spiritual redemption. When Kate finds his notes in the monastery, she uses them to duplicate the medication and treats Hans. When the patriarch forbids them from leaving, Kate is compelled to design an escape route for the two. When she returns to Romansburg, Kate consents to bring a mechanical component to a neighbourhood pub so that he can fix an automaton gadget he built for its owner.
Inne szczegóły
- Data wydania2004-03-30
- WydawcyMicroids
- ProgramiściMicroids
- Ocena wieku
Opis produktu
Kate Walker successfully ended her challenging hunt for a lost heir by acquiring Hans Voralberg's signature and concluding the automaton plant takeover after searching Eastern and Western Europe.
Result achieved? Not for this shrewd New York attorney. Young Kate Walker and ancient, eccentric Hans Voralberg make an unusual team as they go on a voyage together in Quest of the final member of the legendary Syberian mammoths at the centre of a long-forgotten cosmos. Hans' bizarre journey, which he started on his own several years ago, will end as he and Kate encounter complex challenges that will put their grit and tenacity to the test. They are about to arrive in a mysterious place called Syberia in Syberia II.
Gameplay
Kate Walker successfully ended her challenging hunt for a lost heir by acquiring Hans Voralberg's signature and concluding the automaton plant takeover after searching Eastern and Western Europe. Result achieved? Possibly, but not in her case.
In pursuit of the last of the fabled Syberian mammoths at the centre of a long-forgotten cosmos, youthful Kate Walker and old, eccentric Hans Voralberg embark on a voyage together.
Key Features
- An original and compelling narrative of Syberia II
- New, highly rendered 3D settings and rich and captivating characters
- A unique idea by renowned Game designer and comic book creator Benoît Sokal
- The concluding chapter of the heart-wrenching narrative
- Beautiful locations filled with numerous art nouveau and steampunk details
- Integrated, innovative challenges that continuously assess the player's skill
Plot
Following the events of Syberia, the law company Kate Walker, an American attorney who worked in New York, hires a private investigator to start the Game. The company employs a detective to track down Walker after she left her position to manage the acquisition of an automaton toy factory and left the country to please her family by returning home. Kate helps eccentric inventor Hans Voralberg, looking for living prehistoric mammoths, and his automaton train engineer Oscar in the made-up Russian town of Romansburg by loading Oscar's specially designed clockwork train with coal.
Kate decides to find a solution for Hans after learning about a friend who discovered information on Youkol medicine. When she discovers that the patriarch believes he cannot be cured and determines he should be offered spiritual redemption. When Kate finds his notes in the monastery, she uses them to duplicate the medication and treats Hans. When the patriarch forbids them from leaving, Kate is compelled to design an escape route for the two. When she returns to Romansburg, Kate consents to bring a mechanical component to a neighbourhood pub so that he can fix an automaton gadget he built for its owner.
Inne szczegóły
- Data wydania2004-03-30
- WydawcyMicroids
- ProgramiściMicroids
- Ocena wieku