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Opis produktu
The puzzle-platform game Quantum Conundrum was created by Airtight Games and released by Square Enix. Kim Swift, a former lead designer for Portal at Valve, was the film's director. The game was made available in June 2012 for Microsoft Windows users via Steam and in July 2012 for PlayStation 3 users via PlayStation Network and Xbox 360 users via Xbox Live Arcade.
Gameplay
From the first-person perspective, Quantum Conundrum is a platformer puzzle game. Running and jumping, interacting with different switches, and lifting light things are all possible for the player as the boy protagonist. If the player dies, the game will continue from the beginning of the puzzle or the last checkpoint they reached. Other ways to die are being hit by damaging lasers, falling into hazardous liquids, or falling too far or high. Running the escape door in each room is the objective, though sometimes this requires turning on switches or using other tools.
Most puzzles call for the player to manage the environment's four distinct dimensions, each giving the world its specific set of physical characteristics. For example, the player can pick up most non-fixed objects in the Fluffy dimension, where things are ten times lighter than usual, and in the Heavy extent, where objects are ten times heavier than usual, where they cannot be picked up, but their new density allows them to avoid being destroyed by laser beams, the Slow dimension, where time moves at an average pace but is ten times slower than usual, and the Reverse Gravity dimension.
Plot
The twelve-year-old nephew of the bright but eccentric Professor Fitz Quadwrangle is the silent player-protagonist. Sent to stay with Quadwrangle, who is presently engaged in an experiment and is unprepared for his arrival. The experiment fails, trapping Quadwrangle in a pocket dimension where he cannot remember what went wrong previously but can still see and interact with the main character. The experiment's findings cause parts of the Quadwrangle mansion to oscillate between four dimensions and have different attributes.
Quadwrangle leads the protagonist to find a glove that can control these fluxes so that he may safely navigate the maze of chambers to reach three different power generators and restart each of them, which Quadwrangle believes will enable him to leave the pocket realm. IKE (Interdimensional Kinetic Entity), a diminutive alien that Quadwrangle had kept as a pet while travelling, also assists the main character. Quadrangle struggles to recall the precise sequence of events that led to the current predicament as he leads his nephew.
Season Pass Benefits:
- Quantum Conundrum
- Quantum Conundrum The Desmond Debacle DLC
- Quantum Conundrum IKE-caramba! DLC
- Soundtrack
Inne szczegóły
- Data wydania2012-06-21
- WydawcySquare Enix
- ProgramiściAirtight Games
Sort by:
Opis produktu
The puzzle-platform game Quantum Conundrum was created by Airtight Games and released by Square Enix. Kim Swift, a former lead designer for Portal at Valve, was the film's director. The game was made available in June 2012 for Microsoft Windows users via Steam and in July 2012 for PlayStation 3 users via PlayStation Network and Xbox 360 users via Xbox Live Arcade.
Gameplay
From the first-person perspective, Quantum Conundrum is a platformer puzzle game. Running and jumping, interacting with different switches, and lifting light things are all possible for the player as the boy protagonist. If the player dies, the game will continue from the beginning of the puzzle or the last checkpoint they reached. Other ways to die are being hit by damaging lasers, falling into hazardous liquids, or falling too far or high. Running the escape door in each room is the objective, though sometimes this requires turning on switches or using other tools.
Most puzzles call for the player to manage the environment's four distinct dimensions, each giving the world its specific set of physical characteristics. For example, the player can pick up most non-fixed objects in the Fluffy dimension, where things are ten times lighter than usual, and in the Heavy extent, where objects are ten times heavier than usual, where they cannot be picked up, but their new density allows them to avoid being destroyed by laser beams, the Slow dimension, where time moves at an average pace but is ten times slower than usual, and the Reverse Gravity dimension.
Plot
The twelve-year-old nephew of the bright but eccentric Professor Fitz Quadwrangle is the silent player-protagonist. Sent to stay with Quadwrangle, who is presently engaged in an experiment and is unprepared for his arrival. The experiment fails, trapping Quadwrangle in a pocket dimension where he cannot remember what went wrong previously but can still see and interact with the main character. The experiment's findings cause parts of the Quadwrangle mansion to oscillate between four dimensions and have different attributes.
Quadwrangle leads the protagonist to find a glove that can control these fluxes so that he may safely navigate the maze of chambers to reach three different power generators and restart each of them, which Quadwrangle believes will enable him to leave the pocket realm. IKE (Interdimensional Kinetic Entity), a diminutive alien that Quadwrangle had kept as a pet while travelling, also assists the main character. Quadrangle struggles to recall the precise sequence of events that led to the current predicament as he leads his nephew.
Season Pass Benefits:
- Quantum Conundrum
- Quantum Conundrum The Desmond Debacle DLC
- Quantum Conundrum IKE-caramba! DLC
- Soundtrack
Inne szczegóły
- Data wydania2012-06-21
- WydawcySquare Enix
- ProgramiściAirtight Games