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Seller Rating: 4.9
Seller Rating: 4.9
Opis produktu
Players in American Conquest set sail towards Europe to explore the new world and seize the numerous riches there. When Columbus landed in the Karibik in 1492, conflicts between 12 different peoples and nations broke out, lasting for three centuries. This is where the Game begins. You play Pizarro and Washington in eight historical campaigns with 42 missions as you participate in epic real-time battles with up to 16.000 soldiers over three-dimensional Terrain. Set up new technologies, one-of-a-kind openings, improved fighting tools, and the delicate diplomatic world. Play with the flames! Learn about America.
The real-time tactical video American Conquest was created by GSC Game World and released by CDV Software Entertainment. It takes place in the Americas between the fifteenth and early nineteenth centuries. American Conquest: Fight Back is the name of the instalment that was made for the Game, and there is also a gold version that includes both the initial and extension pack. American Conquest: Divided Nation is the most recent entry in the series. The American Conquest Chronicles, which consists of all three books, is available.
Gameplay
The core gameplay principles and financial commitments of American Conquest are also included in the GSC Game World Game Cossacks: European Wars and its update.
In terms of combat tactics, there are apparent differences between competing for the European forces and the Native American sides, although the fundamentals are the same. The player must build mines in specific locations to collect commodities like timber, bread, money, marble, coal, and iron.
The typical sequence of tasks includes creating housing for your crew of peasants. Wood and stone are often utilised to build structures, whilst the other materials are generally employed in the development and upkeep of armies. Food may be obtained from mills or by using specialist units like the trapper or buccaneer for hunting feral creatures. Typical methods are used to harvest wood.
In addition, the price of construction, troops, and guns would rise with each new structure added. Peasants are being trained in homes rather than in the town centre, which now serves as a structure for scientific advancement.
In contrast to the Cossacks, American Conquest required peasants to construct armed groups directly. No troops may be trained if no peasants are placed into forts, stables, or strongholds. Additionally, work is being done on those structures to increase the Army's capacity for combat and training. The defence of any base revolves around forts and castles, where garrisoned soldiers will shoot at invading enemies or wild animals.
Important characteristics:
- Epic real-time tactics with a grounding in history
- Real-time fights with up to 16,000 troops are captivating.
- spans the period from 1492 until 1813
- 42 diverse tasks in 8 exhilarating campaigns, including The American War of Independence, the War of Tecumseh, the Seven Years' War, and Pizarro's Expedition
- Six historical conflicts in cooperative mode
- nine different single-player missions
- 12 distinct countries and tribes, including Spain, England, France, the Aztecs, Incas, Mayas, Sioux, Delaware, Huron, the Iroquois League, Pueblos, and the United States
- 106 structures and more than 100 various units
- infantry, horse, and tactical artillery formations with commanders, drummers, and standard bearers
- Gunner squadrons are hauling and loading cannons and blowing up cannon rounds, which are real artillery impacts.
- Victories, losses, food supply, weaponry, and mercenary money affect fighting morale.
- All firearms troops may use swords and knives in addition to long-range assaults (Cold Steel Attacks)
- Troops can attack, occupy, and defend any building.
- Fortresses, forts, and log cabins offer defensive benefits; also, units can be housed and trained there.
- A distinctive zoom viewpoint offered by map scaling gives a thorough picture of the combat action.
- Colossal maps (30x20 screens, 1024x768) with breathtaking vistas in four distinct climate zones
- All movements are animated in great detail, including loading weapons.
- Players may form alliances with impartial tribes to trade for soldiers and raw supplies, thanks to the Game's sophisticated diplomatic system.
- The natural environment may be tactically utilised, with hills extending the shooting range and caves serving as hiding spots or ambush locations.
Inne szczegóły
- Data wydania2011-08-26
- WydawcyGSC World Publishing
- ProgramiściGSC Game World
- Ocena wieku
Sort by:
Seller Rating: 4.9
Seller Rating: 4.9
Opis produktu
Players in American Conquest set sail towards Europe to explore the new world and seize the numerous riches there. When Columbus landed in the Karibik in 1492, conflicts between 12 different peoples and nations broke out, lasting for three centuries. This is where the Game begins. You play Pizarro and Washington in eight historical campaigns with 42 missions as you participate in epic real-time battles with up to 16.000 soldiers over three-dimensional Terrain. Set up new technologies, one-of-a-kind openings, improved fighting tools, and the delicate diplomatic world. Play with the flames! Learn about America.
The real-time tactical video American Conquest was created by GSC Game World and released by CDV Software Entertainment. It takes place in the Americas between the fifteenth and early nineteenth centuries. American Conquest: Fight Back is the name of the instalment that was made for the Game, and there is also a gold version that includes both the initial and extension pack. American Conquest: Divided Nation is the most recent entry in the series. The American Conquest Chronicles, which consists of all three books, is available.
Gameplay
The core gameplay principles and financial commitments of American Conquest are also included in the GSC Game World Game Cossacks: European Wars and its update.
In terms of combat tactics, there are apparent differences between competing for the European forces and the Native American sides, although the fundamentals are the same. The player must build mines in specific locations to collect commodities like timber, bread, money, marble, coal, and iron.
The typical sequence of tasks includes creating housing for your crew of peasants. Wood and stone are often utilised to build structures, whilst the other materials are generally employed in the development and upkeep of armies. Food may be obtained from mills or by using specialist units like the trapper or buccaneer for hunting feral creatures. Typical methods are used to harvest wood.
In addition, the price of construction, troops, and guns would rise with each new structure added. Peasants are being trained in homes rather than in the town centre, which now serves as a structure for scientific advancement.
In contrast to the Cossacks, American Conquest required peasants to construct armed groups directly. No troops may be trained if no peasants are placed into forts, stables, or strongholds. Additionally, work is being done on those structures to increase the Army's capacity for combat and training. The defence of any base revolves around forts and castles, where garrisoned soldiers will shoot at invading enemies or wild animals.
Important characteristics:
- Epic real-time tactics with a grounding in history
- Real-time fights with up to 16,000 troops are captivating.
- spans the period from 1492 until 1813
- 42 diverse tasks in 8 exhilarating campaigns, including The American War of Independence, the War of Tecumseh, the Seven Years' War, and Pizarro's Expedition
- Six historical conflicts in cooperative mode
- nine different single-player missions
- 12 distinct countries and tribes, including Spain, England, France, the Aztecs, Incas, Mayas, Sioux, Delaware, Huron, the Iroquois League, Pueblos, and the United States
- 106 structures and more than 100 various units
- infantry, horse, and tactical artillery formations with commanders, drummers, and standard bearers
- Gunner squadrons are hauling and loading cannons and blowing up cannon rounds, which are real artillery impacts.
- Victories, losses, food supply, weaponry, and mercenary money affect fighting morale.
- All firearms troops may use swords and knives in addition to long-range assaults (Cold Steel Attacks)
- Troops can attack, occupy, and defend any building.
- Fortresses, forts, and log cabins offer defensive benefits; also, units can be housed and trained there.
- A distinctive zoom viewpoint offered by map scaling gives a thorough picture of the combat action.
- Colossal maps (30x20 screens, 1024x768) with breathtaking vistas in four distinct climate zones
- All movements are animated in great detail, including loading weapons.
- Players may form alliances with impartial tribes to trade for soldiers and raw supplies, thanks to the Game's sophisticated diplomatic system.
- The natural environment may be tactically utilised, with hills extending the shooting range and caves serving as hiding spots or ambush locations.
Inne szczegóły
- Data wydania2011-08-26
- WydawcyGSC World Publishing
- ProgramiściGSC Game World
- Ocena wieku