Prekės aprašymas
The Chinese Room created the innovative first-person art video Game Dear Esther for Microsoft Windows, Mac OS X, and Linux.
Dear Esther immediately transported you to a distant, bleak island in the inner Hebrides. As you move ahead, a narrator delivers letters in pieces, starting with "Dear Esther..." From there, the trip begins through one of the most inventive first-person experiences ever created. Dear Esther forgoes conventional action in favour of a pure adaption, fusing its stunning settings with beautiful music to create a moving tale of love, grief, guilt, and forgiveness.
The Chinese Room created Dear Esther, a first-person exploring and exploration Game for Microsoft Windows, Mac OS X, PlayStation 4, and Xbox One. The Game was wholly reworked for a 2012 launch after being made available in 2008 as a free-to-play update for the Source Game Engine. The Game's single goal is for the player to visit an unknown island in Scotland's Hebrides while hearing a disturbed man read a string of letters to his late wife. The playability is effortless. As the player travels around the island, more information about her unexplained demise comes to light.
Forget the conventional norms of Game; if nothing here feels genuine, it may all be an illusion. What does the aerial mean; what occurred on the highway; is the island natural or dreamed; who is Esther, and why has she decided to call you here; what happened on the island? The solutions are nearby, on the deserted beach, on wind-battered cliffs, and hidden in the pitch-black tunnels beneath the island. Alternatively, they may not be after all.
Playthrough and story
The only objective of Dear Esther is to tour an empty Hebridean island while attending to an unidentified man who read a collection of letter pieces to his late wife, Esther. The videogame plays a new letter fragment according to each new spot the player visits on the island. More audio snippets are uncovered each time you complete the Game, offering a unique story.
The narrator refers to several other individuals, including Donnelly, who once mapped the island, Paul, who may have been driving under the influence when Esther was killed in an accident; Jakobson, an 18th-century shepherd; and others.
As the player investigates the island, they come across empty building remnants, a shipwreck, and a tunnel network whose surfaces depict neurons, germs, schematics, and molecular symbols. A humanoid may be seen moving away from the player at different times, but it vanishes before the player can catch up. The identification of the individuals gets increasingly hazy as the Game goes on, and the player is forced to come to their interpretations of the plot.
Important characteristics:
- Each time you play, you'll have a different adventure with entirely random events, sounds, and pictures.
- Investigate unique surroundings that elevate the Source Engine's elegance.
- You've never played a Game with such a lyrical, semi-randomized tale.
- Superb musical score performed by top performers.
- A Game with unwavering originality that meets the most excellent AAA specifications.
Kitos detalės
- Išleidimo data2017-02-14
- LeidėjaiSecret Mode
- KūrėjaiThe Chinese RoomRobert Briscoe
Prekės aprašymas
The Chinese Room created the innovative first-person art video Game Dear Esther for Microsoft Windows, Mac OS X, and Linux.
Dear Esther immediately transported you to a distant, bleak island in the inner Hebrides. As you move ahead, a narrator delivers letters in pieces, starting with "Dear Esther..." From there, the trip begins through one of the most inventive first-person experiences ever created. Dear Esther forgoes conventional action in favour of a pure adaption, fusing its stunning settings with beautiful music to create a moving tale of love, grief, guilt, and forgiveness.
The Chinese Room created Dear Esther, a first-person exploring and exploration Game for Microsoft Windows, Mac OS X, PlayStation 4, and Xbox One. The Game was wholly reworked for a 2012 launch after being made available in 2008 as a free-to-play update for the Source Game Engine. The Game's single goal is for the player to visit an unknown island in Scotland's Hebrides while hearing a disturbed man read a string of letters to his late wife. The playability is effortless. As the player travels around the island, more information about her unexplained demise comes to light.
Forget the conventional norms of Game; if nothing here feels genuine, it may all be an illusion. What does the aerial mean; what occurred on the highway; is the island natural or dreamed; who is Esther, and why has she decided to call you here; what happened on the island? The solutions are nearby, on the deserted beach, on wind-battered cliffs, and hidden in the pitch-black tunnels beneath the island. Alternatively, they may not be after all.
Playthrough and story
The only objective of Dear Esther is to tour an empty Hebridean island while attending to an unidentified man who read a collection of letter pieces to his late wife, Esther. The videogame plays a new letter fragment according to each new spot the player visits on the island. More audio snippets are uncovered each time you complete the Game, offering a unique story.
The narrator refers to several other individuals, including Donnelly, who once mapped the island, Paul, who may have been driving under the influence when Esther was killed in an accident; Jakobson, an 18th-century shepherd; and others.
As the player investigates the island, they come across empty building remnants, a shipwreck, and a tunnel network whose surfaces depict neurons, germs, schematics, and molecular symbols. A humanoid may be seen moving away from the player at different times, but it vanishes before the player can catch up. The identification of the individuals gets increasingly hazy as the Game goes on, and the player is forced to come to their interpretations of the plot.
Important characteristics:
- Each time you play, you'll have a different adventure with entirely random events, sounds, and pictures.
- Investigate unique surroundings that elevate the Source Engine's elegance.
- You've never played a Game with such a lyrical, semi-randomized tale.
- Superb musical score performed by top performers.
- A Game with unwavering originality that meets the most excellent AAA specifications.
Kitos detalės
- Išleidimo data2017-02-14
- LeidėjaiSecret Mode
- KūrėjaiThe Chinese RoomRobert Briscoe