Europe
Europe
Prekės aprašymas
Alter Ego is the name of a role-playing video Game. In an interactive novel that uses text, players get to decide what happens next. It is written in the style of pick-a-path gamebooks, but it is much longer and more in-depth than traditional gamebooks, thanks to its over a thousand multiple-choice questions. Players can select to be either male or female, and your Alter Ego has two significantly different versions from the time of your birth until the time of your death. Will you become a self-assured, content adult? Will you confront bullies or become friends with them? You'll find a date for the senior prom. Will you get hitched, have kids, or start your own company and make millions?
Key Feature :
- A video Game called Alter Ego attempts to mimic real life. The player chooses a character's personality statistics randomly or after responding to a few essential questions.
- There are numerous decision-making opportunities during the gameplay. The player can accomplish this by selecting one of the multiple answer options, occasionally in conjunction with a mood.
- The player is then shown the result and moves on to the following scenario.
- Every choice has long-lasting effects that affect one's personality, health, and the circumstances that will arise in the future.
- In Alter Ego, there are two versions available.
- That shows a male or female life.
- In the Game, Some choices could even cause an early demise or an immediate Game over.
- The Game starts with the player's alter ego as a young child and shows the user a tree diagram with nodes designated with an icon.
- The player chooses an emblem signifying an "experience" or situation to explore.
- In the Game, each icon carries a symbol indicating the type of experience it stands for (For instance, a heart means a sensitive situation).
- The player returns to the tree after deciding on each node, and that node is marked as finished.
- The player's alter ego goes through seven stages while playing the Game, each with its own set of experiences: infancy, childhood, adolescence, young adulthood, adulthood, middle adulthood, and old age.
- Though most of these incidents are humorous, some are disturbing and may even result in early death.
- Throughout the Game, Alter Ego maintains track of specific player statistics that impact the alter ego's capacity to succeed at particular decisions.
- The situations are arranged on a live tree to reflect each stage of life; the situation's reason is displayed on each situation card.
Kitos detalės
- Išleidimo data2010-08-03
- LeidėjaiViva Media
- KūrėjaibitComposer Games
Prekės aprašymas
Alter Ego is the name of a role-playing video Game. In an interactive novel that uses text, players get to decide what happens next. It is written in the style of pick-a-path gamebooks, but it is much longer and more in-depth than traditional gamebooks, thanks to its over a thousand multiple-choice questions. Players can select to be either male or female, and your Alter Ego has two significantly different versions from the time of your birth until the time of your death. Will you become a self-assured, content adult? Will you confront bullies or become friends with them? You'll find a date for the senior prom. Will you get hitched, have kids, or start your own company and make millions?
Key Feature :
- A video Game called Alter Ego attempts to mimic real life. The player chooses a character's personality statistics randomly or after responding to a few essential questions.
- There are numerous decision-making opportunities during the gameplay. The player can accomplish this by selecting one of the multiple answer options, occasionally in conjunction with a mood.
- The player is then shown the result and moves on to the following scenario.
- Every choice has long-lasting effects that affect one's personality, health, and the circumstances that will arise in the future.
- In Alter Ego, there are two versions available.
- That shows a male or female life.
- In the Game, Some choices could even cause an early demise or an immediate Game over.
- The Game starts with the player's alter ego as a young child and shows the user a tree diagram with nodes designated with an icon.
- The player chooses an emblem signifying an "experience" or situation to explore.
- In the Game, each icon carries a symbol indicating the type of experience it stands for (For instance, a heart means a sensitive situation).
- The player returns to the tree after deciding on each node, and that node is marked as finished.
- The player's alter ego goes through seven stages while playing the Game, each with its own set of experiences: infancy, childhood, adolescence, young adulthood, adulthood, middle adulthood, and old age.
- Though most of these incidents are humorous, some are disturbing and may even result in early death.
- Throughout the Game, Alter Ego maintains track of specific player statistics that impact the alter ego's capacity to succeed at particular decisions.
- The situations are arranged on a live tree to reflect each stage of life; the situation's reason is displayed on each situation card.
Kitos detalės
- Išleidimo data2010-08-03
- LeidėjaiViva Media
- KūrėjaibitComposer Games