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Quake II (Europe) (PC) - Steam - Digital Key

Quake II (Europe) (PC) - Steam - Digital Key

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Game
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United States
地域
Europe
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Quake II (Europe) (PC) - Steam - Digital Key

Quake II (Europe) (PC) - Steam - Digital Key

Game
デジタルキー
Game
デジタルキー

制限事項を確認する

地域: Europe

プラットフォーム: Steam

に取り組んでいます: Windows

地域

Europe

すべてのバリエーション
地域

Europe

地域

Europe

すべてのバリエーション
地域

Europe

製品説明

Quake II (Europe) (PC) - Steam - Digital Key

In Quake II, the setting is one from science fiction. 

In "Operation Alien Overlord," a desperate attempt to stop an alien invasion of Earth by conducting a pre-emptive attack against the hostile Strogg civilization's home planet, the player assumes the role of a Marine named Bitterman. 

Most other soldiers are killed or captured as soon as they reach the designated landing area. 

Bitterman is still alive because they clashed with another Marine when he launched his capsule and crashed far from the landing zone. 

 

The Strogg leader, the Makron, is ultimately assassinated by Bitterman in his orbital asteroid base after he battles his way through the Strogg metropolis, destroying tactical landmarks. Warriors who once fought the Arena alone must now band together. Players can check out more sequels.  

 

  • Quake
  • Quake II
  • Quake IV
  • Quake IIIarena
  • Quake champions

 

Key Features

 

  • In the first-person shooter Quake II, the player controls the main character and engages in the enemy shooting. 
  • While the player's movement speed has been slowed down, and the player can now crouch, the gameplay is quite similar to that seen in Quake regarding movement and controls. 
  • The Shotgun, Super Shotgun, Grenade Launcher, and Rocket Launcher are the four of the eight weapons from Quake that are still in the Game, despite having undergone aesthetic changes and functional modifications.
  • The Axe, Nailgun, Super Nailgun, and Thunderbolt are the only remaining four of Quake's eight weapons absent from Quake II. 
  • The six newly introduced weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and BFG10K. 
  • Quake II has additional powerups like the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer, in addition to the Quad Damage Power-up from Quake.
  • There are some Quake-related adjustments in the single-player Game. 
  • The player is first given mission-based goals related to the plot, such as calling down an airstrike on a bunker and snatching the head of a Tank Commander to open a door. 
  • Although they are all essentially the same little piece of film showing a computerized image of The player's character advances through the Game's Game's stages, CGI cutscenes are used to depict the player's progress through the primary objectives. 
  • The player character's captured allies are a non-hostile character type, another addition. 
  • However, these characters can't be interacted with, as their Strogg captors have all driven them insane.
  • Compared to Quake, the Game's levels are significantly higher and include a lot more open space. 
  • Switching between levels via the hub system is necessary to achieve various objectives.
  • The Game's visuals and symbols share many similarities with some of those in Quake. 
  • After being damaged, enemies show signs of wounds.

その他の詳細

  • 発売日
    2007-08-03
  • 出版社
    id Software
  • 開発者
    id Software
言語
English
スクリーンショット
スクリーンショット

製品説明

Quake II (Europe) (PC) - Steam - Digital Key

In Quake II, the setting is one from science fiction. 

In "Operation Alien Overlord," a desperate attempt to stop an alien invasion of Earth by conducting a pre-emptive attack against the hostile Strogg civilization's home planet, the player assumes the role of a Marine named Bitterman. 

Most other soldiers are killed or captured as soon as they reach the designated landing area. 

Bitterman is still alive because they clashed with another Marine when he launched his capsule and crashed far from the landing zone. 

 

The Strogg leader, the Makron, is ultimately assassinated by Bitterman in his orbital asteroid base after he battles his way through the Strogg metropolis, destroying tactical landmarks. Warriors who once fought the Arena alone must now band together. Players can check out more sequels.  

 

  • Quake
  • Quake II
  • Quake IV
  • Quake IIIarena
  • Quake champions

 

Key Features

 

  • In the first-person shooter Quake II, the player controls the main character and engages in the enemy shooting. 
  • While the player's movement speed has been slowed down, and the player can now crouch, the gameplay is quite similar to that seen in Quake regarding movement and controls. 
  • The Shotgun, Super Shotgun, Grenade Launcher, and Rocket Launcher are the four of the eight weapons from Quake that are still in the Game, despite having undergone aesthetic changes and functional modifications.
  • The Axe, Nailgun, Super Nailgun, and Thunderbolt are the only remaining four of Quake's eight weapons absent from Quake II. 
  • The six newly introduced weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and BFG10K. 
  • Quake II has additional powerups like the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer, in addition to the Quad Damage Power-up from Quake.
  • There are some Quake-related adjustments in the single-player Game. 
  • The player is first given mission-based goals related to the plot, such as calling down an airstrike on a bunker and snatching the head of a Tank Commander to open a door. 
  • Although they are all essentially the same little piece of film showing a computerized image of The player's character advances through the Game's Game's stages, CGI cutscenes are used to depict the player's progress through the primary objectives. 
  • The player character's captured allies are a non-hostile character type, another addition. 
  • However, these characters can't be interacted with, as their Strogg captors have all driven them insane.
  • Compared to Quake, the Game's levels are significantly higher and include a lot more open space. 
  • Switching between levels via the hub system is necessary to achieve various objectives.
  • The Game's visuals and symbols share many similarities with some of those in Quake. 
  • After being damaged, enemies show signs of wounds.

その他の詳細

言語
English
  • 発売日
    2007-08-03
  • 出版社
    id Software
  • 開発者
    id Software

ああ、ああ。商品は完売しました

この製品が入手可能になったら通知する
即時配達
24/7 サポート
認証済み販売者

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