Produkt beskrivelse
After losing her memory, the girl could only recall one name, "Miss Sakura."
With the help of a talking traffic light and the ability to read the memories of the objects she touched, she set out to find Miss Sakura.
Her struggle is told in the song "Unreal Life."
In this moody puzzle adventure, you may solve puzzles, compare recollections from the past with the current, and follow the girl and the traffic signals.
Explore the route and the emotions to discover what is...
Overview
Hal, a young girl who looks to be wearing a nightgown, awakens on a desolate sidewalk beneath a sentient traffic signal when the adventure first starts. The light, Unit 195, can communicate with you via your body's electromagnetic field and will follow you everywhere you go. Without recollections or a goal, Hal rapidly learns that she can perceive an object's "recollections" just by contacting it, even though the specifics of when or how significant such experiences appear abstract.
Hal learns Miss Sakura's name early on, a woman who seems to care about him and whom he has an intense desire to find. Hal embarks on a surreal journey through worlds, realms, and time with Unit 195 in tow to locate Miss Sakura and, ideally, locate somebody who can reveal her identity. The notebook Hal is carrying, which is penned in an unknowable dialect, is useless, and with each step ahead, the increasing feeling that Miss Sakura is somehow involved grows strength. Bad ideas and horrifying sights invade Hal's views, but we must continue. Whether it's a lovely dream or a terrible actuality, the truth must be found.
Unreal Life doesn't have an incredibly challenging learning curve if you only seek to play the Game. On a side-scrolling landscape, Hal may move anywhere, and you are generally moving ahead; whenever you need to return to a previous location, a fast travel option (such as a multidimensional gateway you find initially on) will make the voyage quick. Hal will be only allowed to contact select items, not all of them, and will be given the option to look at, touch, and occasionally pick up objects as required.
The amount of fine-tuning required to determine the significance of the object's memories is minimal because the contact will only display a single moment in time. There's a fair possibility you won't think about it again once you solve the little riddle that the recollection clarifies (like which doorway Miss Sakura vanished through). Some of the things you get could be utilised more than once, but there is little danger because failure situations are rare. If that makes perfect logic, you can continue practically through the Game without worrying about moving forward.
Andre detaljer
- Udgivelsesdato2020-11-19
- Udgivereroom6yokaze
- Udviklerehako lifehako 生活
Produkt beskrivelse
After losing her memory, the girl could only recall one name, "Miss Sakura."
With the help of a talking traffic light and the ability to read the memories of the objects she touched, she set out to find Miss Sakura.
Her struggle is told in the song "Unreal Life."
In this moody puzzle adventure, you may solve puzzles, compare recollections from the past with the current, and follow the girl and the traffic signals.
Explore the route and the emotions to discover what is...
Overview
Hal, a young girl who looks to be wearing a nightgown, awakens on a desolate sidewalk beneath a sentient traffic signal when the adventure first starts. The light, Unit 195, can communicate with you via your body's electromagnetic field and will follow you everywhere you go. Without recollections or a goal, Hal rapidly learns that she can perceive an object's "recollections" just by contacting it, even though the specifics of when or how significant such experiences appear abstract.
Hal learns Miss Sakura's name early on, a woman who seems to care about him and whom he has an intense desire to find. Hal embarks on a surreal journey through worlds, realms, and time with Unit 195 in tow to locate Miss Sakura and, ideally, locate somebody who can reveal her identity. The notebook Hal is carrying, which is penned in an unknowable dialect, is useless, and with each step ahead, the increasing feeling that Miss Sakura is somehow involved grows strength. Bad ideas and horrifying sights invade Hal's views, but we must continue. Whether it's a lovely dream or a terrible actuality, the truth must be found.
Unreal Life doesn't have an incredibly challenging learning curve if you only seek to play the Game. On a side-scrolling landscape, Hal may move anywhere, and you are generally moving ahead; whenever you need to return to a previous location, a fast travel option (such as a multidimensional gateway you find initially on) will make the voyage quick. Hal will be only allowed to contact select items, not all of them, and will be given the option to look at, touch, and occasionally pick up objects as required.
The amount of fine-tuning required to determine the significance of the object's memories is minimal because the contact will only display a single moment in time. There's a fair possibility you won't think about it again once you solve the little riddle that the recollection clarifies (like which doorway Miss Sakura vanished through). Some of the things you get could be utilised more than once, but there is little danger because failure situations are rare. If that makes perfect logic, you can continue practically through the Game without worrying about moving forward.
Andre detaljer
- Udgivelsesdato2020-11-19
- Udgivereroom6yokaze
- Udviklerehako lifehako 生活