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Produkt beskrivelse
In this Game, winning wars are not the only method to settle disputes; an excellent diplomat may succeed just as well as a fearsome assassin. Your choices affect the gameplay, so you must be careful. The strength of your people and the viciousness of lurking creatures are influenced by the time of day. Recognise trends to become a great leader and bring your team back to prominence. MuHa Games created and published the 2015 strategy video Game Thea: The Awakening. It has minigames based on a variety of genres and is based on Slavic mythology. Thea 2: The Shattering came after it.
Gameplay
Role-playing video games, digital collectable card games, and turn-based 4X games are just a few minigames that make up Thea: The Awakening. Players assume a Slavic god in a fantasy setting emerging from a magical apocalypse. Players create villages and dispatch people to explore and gather materials that may be utilised to make valuable products. In contrast to traditional 4X games, participants only have authority over one village and do not invade others. An interactive card Game is used to handle missions, combat, and random occurrences. Injured characters can die if they are not healed, and winning combat awards characters with experience points and treasure. In 2016, cooperative multiplayer was added.
key attributes
- A strategic, hexagonal, turn-based survival Game with a fantasy premise!
- With over 90 species inhabiting Thea, this rich realm is inspired by Slavic mythology.
- Over 200 non-linear unpredictable occurrences have the power to either make you rich or take everything away!
- A fun card Game that may be used to handle problems like diplomacy, sickness, curses, and more!
- A randomised world with 50 unique world materials and vast global layouts to explore!
- More than 4000 objects, all of which you may gather/harvest naturally or make using what you've already gathered!
- Various conclusions based on Game decisions
- Replayability is promoted via rewards and unlocks that carry over to the next playing.
- The chance to choose Thea's fate by becoming one of 8 Slavic gods or goddesses, each with exceptional benefits!
- Every creature, even a swarm of spiders, has skills and attributes in procedural creature instances!
- Influence of the day/night system on gameplay.
Development
Mila "Yuuki" Irek, the Quest creator, credited Warhammer 40,000 and novelist Andrzej Sapkowski as her primary source of inspiration. Irek was interested in additional research into Slavic folklore since The Witcher, a video Game series based on Sapkowski's novels, had previously brought Slavic mythology to international audiences. [5] The majority of the Slavic folklore in the Game originates from Polish professor Aleksander Brückner's studies of the tales' oral histories. These tales concentrate on people and are more ethically ambiguous than the conflict between good and evil frequently seen in Western folklore; this transfers well into the options that gamers are given in video games. Irek claimed that while she tried to adhere to the mythology, some things had to be altered to match the medium.
Andre detaljer
- Udgivelsesdato2015-11-20
- UdgivereMuHa Games
- UdviklereMuHa Games
Sort by:
Produkt beskrivelse
In this Game, winning wars are not the only method to settle disputes; an excellent diplomat may succeed just as well as a fearsome assassin. Your choices affect the gameplay, so you must be careful. The strength of your people and the viciousness of lurking creatures are influenced by the time of day. Recognise trends to become a great leader and bring your team back to prominence. MuHa Games created and published the 2015 strategy video Game Thea: The Awakening. It has minigames based on a variety of genres and is based on Slavic mythology. Thea 2: The Shattering came after it.
Gameplay
Role-playing video games, digital collectable card games, and turn-based 4X games are just a few minigames that make up Thea: The Awakening. Players assume a Slavic god in a fantasy setting emerging from a magical apocalypse. Players create villages and dispatch people to explore and gather materials that may be utilised to make valuable products. In contrast to traditional 4X games, participants only have authority over one village and do not invade others. An interactive card Game is used to handle missions, combat, and random occurrences. Injured characters can die if they are not healed, and winning combat awards characters with experience points and treasure. In 2016, cooperative multiplayer was added.
key attributes
- A strategic, hexagonal, turn-based survival Game with a fantasy premise!
- With over 90 species inhabiting Thea, this rich realm is inspired by Slavic mythology.
- Over 200 non-linear unpredictable occurrences have the power to either make you rich or take everything away!
- A fun card Game that may be used to handle problems like diplomacy, sickness, curses, and more!
- A randomised world with 50 unique world materials and vast global layouts to explore!
- More than 4000 objects, all of which you may gather/harvest naturally or make using what you've already gathered!
- Various conclusions based on Game decisions
- Replayability is promoted via rewards and unlocks that carry over to the next playing.
- The chance to choose Thea's fate by becoming one of 8 Slavic gods or goddesses, each with exceptional benefits!
- Every creature, even a swarm of spiders, has skills and attributes in procedural creature instances!
- Influence of the day/night system on gameplay.
Development
Mila "Yuuki" Irek, the Quest creator, credited Warhammer 40,000 and novelist Andrzej Sapkowski as her primary source of inspiration. Irek was interested in additional research into Slavic folklore since The Witcher, a video Game series based on Sapkowski's novels, had previously brought Slavic mythology to international audiences. [5] The majority of the Slavic folklore in the Game originates from Polish professor Aleksander Brückner's studies of the tales' oral histories. These tales concentrate on people and are more ethically ambiguous than the conflict between good and evil frequently seen in Western folklore; this transfers well into the options that gamers are given in video games. Irek claimed that while she tried to adhere to the mythology, some things had to be altered to match the medium.
Andre detaljer
- Udgivelsesdato2015-11-20
- UdgivereMuHa Games
- UdviklereMuHa Games