STALKER 2 New Patch 1.3 Fixes Over 1000 Bugs

The Zone is so damn dangerous, isn’t it? Gamers are enjoying Stalker 2 more than anything else since its release for its next-gen gameplay mechanics and new patches and improvements that keep coming in. Now, there’s another Stalker 2 patch that has come up to fix thousands of bugs. GSC Game World, the developer, is constantly working to improve the Stalker 2 gaming experience with new patches and enhancements. Let’s see what the Stalker 2 New Patch 1.3 has to offer this time.

STALKER 2 New Patch 1.3 Fixes Over 1000 Bugs

STALKER 2 New Patch 1.3

Stalker 2 is a very massive game, so we understand it might have some crashes and bugs. The gaming community had been reporting the bugs for a while and we’re glad that GSC Game World was so quick to listen. The devs have fixed a whopping 1200+ bugs including memory leaks, Weird Flower not being active, NPCs not being attacked, players being locked inside the Ranger Station, and more. All these bug fixes have added more realism to the game and made the gaming experience smoother.

STALKER 2 New Patch 1.3 Fixes Over 1000 Bugs

Patch Notes 1.3

Here’s the list of Stalker 2 New Patch 1.3 fixes and improvements.

AI & Combat

  • Mutants now move more smoothly in combat.
  • NPCs react better to footsteps.
  • Mutants ambush more effectively when the player hides behind or on top of objects.
  • Fixed mutants ignoring NPCs when the player enters a safe zone.
STALKER 2 New Patch 1.3 Fixes Over 1000 Bugs

Balance Changes

  • Artifact Rebalancing:
    • Weird Water: Reduced radiation protection.
    • Weird Nut: Increased bleeding speed, and slowed healing when equipped.
    • Weird Flower: Improved smell masking.
    • Weird Ball: Boosted stamina gain and weight capacity but slowed weight gain when shot.
    • Weird Kettle: Food-related debuff is now tied to the specific food type.
    • Non-Stop Limited Edition energy drinks now have a special effect with Weird Kettle.
  • Other Balance Tweaks:
    • Fewer A-life encounters.
    • Combat armors now have weaker anomaly protection, while science suits have stronger protection.
    • Anomaly damage was slightly adjusted.
    • Explosives now deal more damage.
    • Fixed the Weird Flower artifact starting in a dried state.
    • Unique weapons now last longer.
STALKER 2 New Patch 1.3 Fixes Over 1000 Bugs

Bug Fixes, Crashes & Performance

  • Artifacts: Fixed permanent stacking of unequipped artifact effects.
  • Movement: Fixed sprint not working after chaotic movement.
  • Enemies & NPCs:
    • Fixed misleading trails on psy-phantoms of blind dogs.
    • Fixed crash caused by NPC zombification.
    • Fixed looting some story NPCs blocking mission progress.
    • Fixed players getting stuck inside Ranger Station.
    • Fixed visual effects of sleepiness staying permanently after saving during a main quest.
  • Lighting & UI:
    • Fixed flashlight lighting issues in cutscenes.
    • Fixed transparent HUD after closing inventory or a cutscene.
  • NPC Issues:
    • High-ranked NPCs no longer spawn in Rookie Village.
    • Phantom stalkers from psy-effects no longer damage NPCs with grenades.
  • Visual & Performance Fixes:
    • Fixed stretched textures on costumes.
    • Fixed memory leaks in inventory and stash menus.
    • Fixed NPCs getting stuck and blocking player movement.
    • Fixed audio device resetting after restarting the game.
  • Missing NPCs & Guides:
    • Fixed missing guide NPC at Yaniv Hub after unlocking Prypiat.
  • UI Updates:
    • Fixed localization issues, improved stability, resolved widget bugs, corrected text corruption, and improved SFX.
  • Crashes: Over 100 crashes and EXCEPTION_ACCESS_VIOLATION errors fixed.

Main & Side Quests, Open World Encounters

  • Mission Fixes:
    • Fixed Escape from the Cage stealth path being impossible due to NPCs’ high perception.
    • Fixed Escape from the Chemical Plant objective not completing if a loudspeaker interrupted a call.
    • Fixed Dark Times mission getting stuck after killing Jarl.
    • Fixed Eye of the Storm mission not progressing after reaching the Generators.
    • Fixed side mission A Big Score not progressing if emission occurred at the Car Park.
    • Fixed players unable to loot Faust’s body in Visions of Truth mission.
    • Fixed Foma NPC becoming invincible in Chasing Ghosts.
    • Fixed missing Headlight NPC encounter after Nightingale’s Hunt mission.
    • Fixed Yaryk Mongoose being hostile during For Science! mission.
    • Fixed snork collar not counting as collected if the snork was killed by NPCs.
    • Fixed Korshunov disappearing at the start of phase 2 in Down Below boss fight.
    • Fixed All That Is Left mission not canceling after Mateus’ death, leaving extra markers.
    • Fixed Akopyan being non-interactable during A Big Score mission.
    • Fixed collapsed plank bridges during Hot On The Trail.
    • Fixed Chemical Plant encounter with wardens stuck after luring mutants.
    • Fixed Jumper and Bluish sometimes being dead in Hot on the Trail.
    • Fixed Forestry door being locked if an emission happened while leaving swamps.
    • Fixed quest NPCs getting distracted by A-life enemies in Three Captains mission.
    • Fixed bayun in collar spawning at Detention Center instead of Boathouse in A Minor Incident.
    • Fixed Heart of Chornobyl artifact failing mission if looted directly from Strelok’s body.
    • Fixed Richter being non-interactable at Slag Heap during Back to the Slag Heap.
    • Fixed Dr. Shcherba being dead in In Search of Past Glory.
    • Fixed mission markers not displaying correctly.
    • Fixed Escape the Chemical Plant mission being unfinishable.
    • Fixed players selling Northern Checkpoint key, making it inaccessible.
    • Fixed issues with Help Soldier and Talk to Soldier objectives.
    • Fixed missing dialogue prompt for Richter after defending Yaniv in The Boundary.
    • Fixed Richter stopping at the river in Through the Valley of the Shadow of Death.
    • Fixed underground tunnel doors closing in Once More unto the Breach mission.
    • Fixed Dangerous Liaisons cutscene locking players in a closed location.
    • Fixed dialogue with Prof. Ozersky being unavailable if Spark NPCs were killed.
    • Fixed missing Dalin NPC at infirmary in Escape from the Cage mission.

Technical Updates & New Features

  • New Content:
    • Added new death screens based on the cause of death.
    • Improved facial animations in main story scenes.
    • Improved mutant sound obstruction and positioning.
    • Added new night music theme for Slag Heap.
    • Added elevator music in SIRCAA.
    • Added missing localization for tutorials.
    • Added descriptions for armor-piercing vs. expansive ammo.
  • Visual & Lighting Enhancements:
    • Improved bullet impact decals.
    • Increased nighttime enemy visibility by boosting NPC flashlight brightness.
    • Improved player flashlight shadows.
  • Gameplay Adjustments:
    • Moved attachments & upgrades from the endgame sequence to Prypiat stashes.
    • Improved NPC movement & shooting animations.
    • Added control settings to change the melee attack button.
    • Added new idle animations for NPCs with weapons drawn.
  • World Updates:
    • Added new VFX animals and a new type of visual anomaly.

Summary

It’s a surprise Stalker 2 New Patch 1.3 patch has fixed over 1200 bugs at once. You will find the gaming mechanics a lot more smoother after you download this new patch. The game has surely engaged gamers since its release back in November 2024, and we keep looking forward to more updates, and yes, some DLCs. For now, this is all we’re getting. Let’s stay tuned for more updates!

For more updates and solutions for the latest games, visit our blog.

Leave a Reply

Your email address will not be published. Required fields are marked *