Some of Dead By Daylight’s killers and perks were tweaked in last month’s update. Now, Behaviour Interactive is going forward with its Developer Update for the game, bringing major changes to the gameplay and addressing minor issues related to the game. Let’s take a look at these changes in the test servers for Dead By Daylight.
Developer Update Overview
Last month, the developers updated the game with a few changes to some of the killers and perks in the live build of the game. Now, the developers are hitting the testing servers with a series of new patches that will alter multiple elements of Dead By Daylight. The developers posted the new Developer Update Patch note on Reddit. Patch 8.3.0 brings a plethora of changes to the game, including several updates to the game’s killers. The Skull merchant will be receiving the most significant change of them all with others like the Hillbilly, The Twins, and The Unknown.
In addition to all the changes to the killers in the game, the Dead by Daylight Developer Update sets out to rework and bring forth changes in the gameplay and the perks and special abilities in the game. The Mori system received major updates, with the Killer now having the option to kill the last survivor and also minor changes to the Memento Mori offerings instead of now rewarding blood points to the killer.
Developer Update Changes
Changes to Survivor Perks
- Teamwork: Power of Two
- New: Effect lingers for a few seconds when out of range.
- Change: Range increased to 8/12/16 meters.
- Removed: No cooldown; no deactivation on health loss.
- Teamwork: Collective Stealth
- New: Effect lingers when out of range.
- Change: Range increased to 8/12/16 meters.
- Removed: No cooldown; no deactivation on health loss.
- Corrective Action
- Change: Applies to survivors within 8 meters; failed skill checks have now become great skill checks.
- Change: Applies to survivors within 8 meters; failed skill checks have now become great skill checks.
- Inner Focus
- Change: Aura reading increased to 6/8/10 seconds; removed range requirement.
- Change: Aura reading increased to 6/8/10 seconds; removed range requirement.
- We’re Gonna Live Forever
- Change: Healing speed bonus increased to 150%.
- New: 30-second cooldown for Endurance effect.
- Poised
- New: See Killer’s aura for 6 seconds when starting a generator.
- Change: Effect duration increased to 10/12/14 seconds.
- Blood Rush
- Change: Activates for 40/50/60 seconds after being unhooked; no longer heals or provides Broken Status Effect.
- New: Deactivates on Conspicuous Actions or when exit gates are powered.
- Quick Gambit
- New: See Survivor auras when chased; 60-second cooldown upon health loss.
- Change: Reduced repair speed bonus to 3/4/5%; no range limit.
- Distortion
- Rework: No more tokens; deactivates until the next chase.
- Change: Increased duration to 8/10/12 seconds.
- Lucky Star
- Change: Suppresses pain grunts and blood pools in a locker; effect lingers for 30 seconds after exiting.
- Removed: No longer reveals auras of Survivors or generators.
These changes are designed to simplify perks, improve consistency, and balance gameplay, making perks more accessible and rewarding for players of all levels.
Changes to Killer Perks
Genetic Limits
- Rework: Survivors gain Exhaustion for 6/7/8 seconds when losing a health state.
Leverage
- Rework: Survivors who unhook reduce healing speed by 30/40/50% for 30 seconds.
Thwack!
- Rework: Starts with three tokens; gain one token per hook. Breaking pallets or walls consumes a token, causing nearby Survivors to scream and reveal their location.
Machine Learning
- Change: The most recently damaged generator is compromised automatically.
Deathbound
- Removed: No distance requirement; deactivates when the healer is hooked.
Zanshin Tactics
- Rework: Reveals Survivor auras within 6 meters of a dropped pallet for 6/8/10 seconds.
Dead Man’s Switch
- Change: Applies to the first Survivor who stops repairing a generator; duration increased to 40/45/50 seconds.
Blood Echo
- Removed: Cooldown removed.
- Change: Duration reduced to 20/25/30 seconds.
Hex: Crowd Control
- Rework: The last 3/4/5 rushed vaults by Survivors are blocked until the hex is cleansed.
Predator
- Rework: Reveals the aura of Survivors who escape a chase for 6 seconds; cooldown of 60/50/40 seconds.
Conclusion
Players can test these new changes and tweaks on the Dead By Daylight testing server, try them out for themsleves, and provide the developers with feedback. Dead By Daylight is very popular in the gaming community, and it has a dedicated fan base and constant support from developers. You can also try Dead By Daylight today and buy the cheapest keys for the game on Driffle. You can also hunt down other players in this survival horror game.
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